155 lines
5.8 KiB
Rust
155 lines
5.8 KiB
Rust
|
|
use std::{env, process::exit};
|
||
|
|
|
||
|
|
use matrix_sdk::{
|
||
|
|
config::SyncSettings,
|
||
|
|
room::Room,
|
||
|
|
ruma::events::room::{
|
||
|
|
member::StrippedRoomMemberEvent,
|
||
|
|
message::{MessageType, OriginalSyncRoomMessageEvent, RoomMessageEventContent},
|
||
|
|
},
|
||
|
|
Client,
|
||
|
|
};
|
||
|
|
use tokio::time::{sleep, Duration};
|
||
|
|
|
||
|
|
#[tokio::main]
|
||
|
|
async fn main() -> anyhow::Result<()> {
|
||
|
|
tracing_subscriber::fmt::init();
|
||
|
|
|
||
|
|
// parse the command line for homeserver, username and password
|
||
|
|
let (homeserver_url, username, password) =
|
||
|
|
match (env::args().nth(1), env::args().nth(2), env::args().nth(3)) {
|
||
|
|
(Some(a), Some(b), Some(c)) => (a, b, c),
|
||
|
|
_ => {
|
||
|
|
eprintln!(
|
||
|
|
"Usage: {} <homeserver_url> <username> <password>",
|
||
|
|
env::args().next().unwrap()
|
||
|
|
);
|
||
|
|
// exist if missing
|
||
|
|
exit(1)
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
// our actual runner
|
||
|
|
login_and_sync(homeserver_url, &username, &password).await?;
|
||
|
|
Ok(())
|
||
|
|
}
|
||
|
|
|
||
|
|
// The core sync loop we have running.
|
||
|
|
async fn login_and_sync(
|
||
|
|
homeserver_url: String,
|
||
|
|
username: &str,
|
||
|
|
password: &str,
|
||
|
|
) -> anyhow::Result<()> {
|
||
|
|
// First, we set up the client.
|
||
|
|
|
||
|
|
// Note that when encryption is enabled, you should use a persistent store to be
|
||
|
|
// able to restore the session with a working encryption setup.
|
||
|
|
// See the `persist_session` example.
|
||
|
|
let client = Client::builder()
|
||
|
|
// We use the convenient client builder to set our custom homeserver URL on it.
|
||
|
|
.homeserver_url(homeserver_url)
|
||
|
|
.build()
|
||
|
|
.await?;
|
||
|
|
|
||
|
|
// Then let's log that client in
|
||
|
|
client
|
||
|
|
.matrix_auth()
|
||
|
|
.login_username(username, password)
|
||
|
|
.initial_device_display_name("getting started bot")
|
||
|
|
.await?;
|
||
|
|
|
||
|
|
// It worked!
|
||
|
|
println!("logged in as {username}");
|
||
|
|
|
||
|
|
// Now, we want our client to react to invites. Invites sent us stripped member
|
||
|
|
// state events so we want to react to them. We add the event handler before
|
||
|
|
// the sync, so this happens also for older messages. All rooms we've
|
||
|
|
// already entered won't have stripped states anymore and thus won't fire
|
||
|
|
client.add_event_handler(on_stripped_state_member);
|
||
|
|
|
||
|
|
// An initial sync to set up state and so our bot doesn't respond to old
|
||
|
|
// messages. If the `StateStore` finds saved state in the location given the
|
||
|
|
// initial sync will be skipped in favor of loading state from the store
|
||
|
|
let sync_token = client.sync_once(SyncSettings::default()).await.unwrap().next_batch;
|
||
|
|
|
||
|
|
// now that we've synced, let's attach a handler for incoming room messages, so
|
||
|
|
// we can react on it
|
||
|
|
client.add_event_handler(on_room_message);
|
||
|
|
|
||
|
|
// since we called `sync_once` before we entered our sync loop we must pass
|
||
|
|
// that sync token to `sync`
|
||
|
|
let settings = SyncSettings::default().token(sync_token);
|
||
|
|
// this keeps state from the server streaming in to the bot via the
|
||
|
|
// EventHandler trait
|
||
|
|
client.sync(settings).await?; // this essentially loops until we kill the bot
|
||
|
|
|
||
|
|
Ok(())
|
||
|
|
}
|
||
|
|
|
||
|
|
// Whenever we see a new stripped room member event, we've asked our client to
|
||
|
|
// call this function. So what exactly are we doing then?
|
||
|
|
async fn on_stripped_state_member(
|
||
|
|
room_member: StrippedRoomMemberEvent,
|
||
|
|
client: Client,
|
||
|
|
room: Room,
|
||
|
|
) {
|
||
|
|
if room_member.state_key != client.user_id().unwrap() {
|
||
|
|
// the invite we've seen isn't for us, but for someone else. ignore
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// looks like the room is an invited room, let's attempt to join then
|
||
|
|
if let Room::Invited(room) = room {
|
||
|
|
// The event handlers are called before the next sync begins, but
|
||
|
|
// methods that change the state of a room (joining, leaving a room)
|
||
|
|
// wait for the sync to return the new room state so we need to spawn
|
||
|
|
// a new task for them.
|
||
|
|
tokio::spawn(async move {
|
||
|
|
println!("Autojoining room {}", room.room_id());
|
||
|
|
let mut delay = 2;
|
||
|
|
|
||
|
|
while let Err(err) = room.accept_invitation().await {
|
||
|
|
// retry autojoin due to synapse sending invites, before the
|
||
|
|
// invited user can join for more information see
|
||
|
|
// https://github.com/matrix-org/synapse/issues/4345
|
||
|
|
eprintln!("Failed to join room {} ({err:?}), retrying in {delay}s", room.room_id());
|
||
|
|
|
||
|
|
sleep(Duration::from_secs(delay)).await;
|
||
|
|
delay *= 2;
|
||
|
|
|
||
|
|
if delay > 3600 {
|
||
|
|
eprintln!("Can't join room {} ({err:?})", room.room_id());
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
println!("Successfully joined room {}", room.room_id());
|
||
|
|
});
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// This fn is called whenever we see a new room message event. You notice that
|
||
|
|
// the difference between this and the other function that we've given to the
|
||
|
|
// handler lies only in their input parameters. However, that is enough for the
|
||
|
|
// rust-sdk to figure out which one to call one and only do so, when
|
||
|
|
// the parameters are available.
|
||
|
|
async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
|
||
|
|
// First, we need to unpack the message: We only want messages from rooms we are
|
||
|
|
// still in and that are regular text messages - ignoring everything else.
|
||
|
|
let Room::Joined(room) = room else { return };
|
||
|
|
let MessageType::Text(text_content) = event.content.msgtype else { return };
|
||
|
|
|
||
|
|
// here comes the actual "logic": when the bot see's a `!party` in the message,
|
||
|
|
// it responds
|
||
|
|
if text_content.body.contains("!party") {
|
||
|
|
let content = RoomMessageEventContent::text_plain("🎉🎊🥳 let's PARTY!! 🥳🎊🎉");
|
||
|
|
|
||
|
|
println!("sending");
|
||
|
|
|
||
|
|
// send our message to the room we found the "!party" command in
|
||
|
|
// the last parameter is an optional transaction id which we don't
|
||
|
|
// care about.
|
||
|
|
room.send(content, None).await.unwrap();
|
||
|
|
|
||
|
|
println!("message sent");
|
||
|
|
}
|
||
|
|
}
|