From fd9cbea2f6c98ded75dc942f11e6823f2a7ca78e Mon Sep 17 00:00:00 2001 From: Jonathan Flueren Date: Tue, 27 Sep 2022 17:19:21 +0200 Subject: [PATCH] Begin implementing obj rotation --- src/main.rs | 76 +++++++++++++++++++++++++++++++---------------------- 1 file changed, 45 insertions(+), 31 deletions(-) diff --git a/src/main.rs b/src/main.rs index 6836cc6..9720837 100644 --- a/src/main.rs +++ b/src/main.rs @@ -290,24 +290,38 @@ fn from_obj(path: &str) -> HittableList { let material = Arc::new(Metal::new(&Color::new(0.7, 0.6, 0.5), 0.0)); //let material = Arc::new(Rainbow::new()); + let rotate_obj = 0; // rotate clockwise, 0: 0, 1: 90, 2: 180, 3: 270 + let cornell_box = tobj::load_obj(path, &tobj::OFFLINE_RENDERING_LOAD_OPTIONS); let (models, materials) = cornell_box.expect("Failed to load OBJ file"); let materials = materials.expect("Failed to load MTL file"); + let mut new_x = 0; + let mut new_y = 1; + let mut new_z = 2; + + match rotate_obj { + 1 => { + new_x = 0; + new_y = 2; + new_z = 1; + }, + 2 => { + new_x = 0; + new_y = 2; + new_z = 1; + }, + 3 => { + new_x = 0; + new_y = 2; + new_z = 1; + }, + _ => {} + } + for (i, m) in models.iter().enumerate() { let mesh = &m.mesh; - /* Mesh vector lengths - println!("positions: {}", mesh.positions.len()); - println!("vertex_color: {}", mesh.vertex_color.len()); - println!("normals: {}", mesh.normals.len()); - println!("texcoords: {}", mesh.texcoords.len()); - println!("indices: {}", mesh.indices.len()); - println!("face_arities: {}", mesh.face_arities.len()); - println!("texcoord_indices: {}", mesh.texcoord_indices.len()); - println!("normal_indices: {}", mesh.normal_indices.len()); - */ - let mut next_face = 0; for f in 0..mesh.face_arities.len() { let end = next_face + mesh.face_arities[f] as usize; @@ -318,25 +332,25 @@ fn from_obj(path: &str) -> HittableList { for v in 0..mesh.indices.len() / 3 { let index_a = mesh.indices[3 * v] as usize; - let index_b = mesh.indices[3 * v + 2] as usize; - let index_c = mesh.indices[3 * v + 1] as usize; + let index_b = mesh.indices[3 * v + 1] as usize; + let index_c = mesh.indices[3 * v + 2] as usize; let index_normal_a = mesh.normal_indices[3 * v] as usize; let index_normal_b = mesh.normal_indices[3 * v + 1] as usize; let index_normal_c = mesh.normal_indices[3 * v + 2] as usize; let normal_avg = Vec3::unit_vector( Vec3::new( - mesh.positions[3 * index_normal_a] as f64, - mesh.positions[3 * index_normal_a + 2] as f64, - mesh.positions[3 * index_normal_a + 1] as f64, + mesh.positions[3 * index_normal_a + new_x] as f64, + mesh.positions[3 * index_normal_a + new_y] as f64, + mesh.positions[3 * index_normal_a + new_z] as f64, ) + Vec3::new( - mesh.positions[3 * index_normal_b] as f64, - mesh.positions[3 * index_normal_b + 2] as f64, - mesh.positions[3 * index_normal_b + 1] as f64, + mesh.positions[3 * index_normal_b + new_x] as f64, + mesh.positions[3 * index_normal_b + new_y] as f64, + mesh.positions[3 * index_normal_b + new_z] as f64, ) + Vec3::new( - mesh.positions[3 * index_normal_c] as f64, - mesh.positions[3 * index_normal_c + 2] as f64, - mesh.positions[3 * index_normal_c + 1] as f64, + mesh.positions[3 * index_normal_c + new_x] as f64, + mesh.positions[3 * index_normal_c + new_y] as f64, + mesh.positions[3 * index_normal_c + new_z] as f64, ), ); @@ -355,19 +369,19 @@ fn from_obj(path: &str) -> HittableList { world.add(Box::::new(Triangle::new( Point3::new( - mesh.positions[3 * index_a] as f64, - mesh.positions[3 * index_a + 2] as f64, - mesh.positions[3 * index_a + 1] as f64, + mesh.positions[3 * index_a + new_x] as f64, + mesh.positions[3 * index_a + new_y] as f64, + mesh.positions[3 * index_a + new_z] as f64, ), Point3::new( - mesh.positions[3 * index_b] as f64, - mesh.positions[3 * index_b + 2] as f64, - mesh.positions[3 * index_b + 1] as f64, + mesh.positions[3 * index_b + new_x] as f64, + mesh.positions[3 * index_b + new_y] as f64, + mesh.positions[3 * index_b + new_z] as f64, ), Point3::new( - mesh.positions[3 * index_c] as f64, - mesh.positions[3 * index_c + 2] as f64, - mesh.positions[3 * index_c + 1] as f64, + mesh.positions[3 * index_c + new_x] as f64, + mesh.positions[3 * index_c + new_y] as f64, + mesh.positions[3 * index_c + new_z] as f64, ), normal_avg, material.clone(),