Day 19 - parsing

This commit is contained in:
Jonathan Flueren 2022-12-19 13:09:46 +01:00
parent aef81474c0
commit 69a51e6299
5 changed files with 149 additions and 21 deletions

82
Cargo.lock generated
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@ -7,14 +7,24 @@ name = "advent-of-code-2022"
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"scan_fmt",
"serde_json", "serde_json",
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@ -23,45 +33,77 @@ dependencies = [
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@ -70,9 +112,9 @@ dependencies = [
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@ -81,6 +123,6 @@ dependencies = [
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@ -7,4 +7,5 @@ edition = "2021"
[dependencies] [dependencies]
automod = "1.0.4" automod = "1.0.4"
scan_fmt = "0.2.6"
serde_json = "1.0.89" serde_json = "1.0.89"

30
res/19/input.txt Normal file
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@ -0,0 +1,30 @@
Blueprint 1: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 3 ore and 8 obsidian.
Blueprint 2: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 9 clay. Each geode robot costs 2 ore and 10 obsidian.
Blueprint 3: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 12 obsidian.
Blueprint 4: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 19 clay. Each geode robot costs 3 ore and 13 obsidian.
Blueprint 5: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 16 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 6: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 18 clay. Each geode robot costs 4 ore and 20 obsidian.
Blueprint 7: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 11 clay. Each geode robot costs 4 ore and 12 obsidian.
Blueprint 8: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 20 obsidian.
Blueprint 9: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 11 clay. Each geode robot costs 4 ore and 8 obsidian.
Blueprint 10: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 11: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 2 ore and 15 obsidian.
Blueprint 12: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 19 clay. Each geode robot costs 3 ore and 10 obsidian.
Blueprint 13: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 18 obsidian.
Blueprint 14: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 11 clay. Each geode robot costs 4 ore and 7 obsidian.
Blueprint 15: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 13 obsidian.
Blueprint 16: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 14 clay. Each geode robot costs 3 ore and 16 obsidian.
Blueprint 17: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 6 clay. Each geode robot costs 3 ore and 16 obsidian.
Blueprint 18: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 4 ore and 12 obsidian.
Blueprint 19: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 17 clay. Each geode robot costs 4 ore and 20 obsidian.
Blueprint 20: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 16 clay. Each geode robot costs 3 ore and 15 obsidian.
Blueprint 21: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 19 clay. Each geode robot costs 2 ore and 9 obsidian.
Blueprint 22: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 20 clay. Each geode robot costs 2 ore and 17 obsidian.
Blueprint 23: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 7 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 9 clay. Each geode robot costs 3 ore and 9 obsidian.
Blueprint 25: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 2 ore and 8 obsidian.
Blueprint 26: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 16 clay. Each geode robot costs 3 ore and 13 obsidian.
Blueprint 27: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 4 ore and 11 obsidian.
Blueprint 28: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 3 ore and 7 obsidian.
Blueprint 29: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 3 ore and 14 obsidian.
Blueprint 30: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 11 clay. Each geode robot costs 3 ore and 8 obsidian.

55
src/days/d19.rs Normal file
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@ -0,0 +1,55 @@
use std::{fs, collections::{HashMap, HashSet, VecDeque}};
use scan_fmt::scan_fmt;
const MINUTES: u32 = 24;
pub fn solve() {
let path = "res/19/input.txt";
let contents = fs::read_to_string(path).expect("I/O error, wrong path?");
// parse blueprints
let blueprints: Vec<Blueprint> = contents
.lines()
.filter(|line| *line != "")
.map(|line| {
let (id,ore,clay,obs1,obs2,geode1,geode2) =
scan_fmt!(
line,
"Blueprint {d}: Each ore robot costs {d} ore. Each clay robot costs {d} ore. Each obsidian robot costs {d} ore and {d} clay. Each geode robot costs {d} ore and {d} obsidian.",
u32, u32, u32, u32, u32, u32, u32
).unwrap() ;
Blueprint {
id,
ore_bot: ore,
clay_bot: clay,
obsidian_bot: (obs1, obs2),
geode_bot: (geode1, geode2)
}
})
.collect();
}
#[derive(Debug)]
struct Blueprint {
id: u32,
ore_bot: u32,
clay_bot: u32,
obsidian_bot: (u32, u32), // (ore, clay)
geode_bot: (u32, u32), // (ore, obsidian)
}
impl Blueprint {
pub fn quality_level(&self) -> u32 {
// TODO dynamic programming?
return self.id * 1; // TODO largest number of geodes that can be opened
}
}

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@ -1,7 +1,7 @@
pub mod days; pub mod days;
fn main() { fn main() {
days::d18::solve() days::d19::solve()
//_all_days() //_all_days()
} }