WGPU tutorial further
This commit is contained in:
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4 changed files with 253 additions and 129 deletions
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checksum = "447660ad36a13288b1db4d4248e857b510e8c3a225c822ba4fb748c0aafecffd"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winit"
|
name = "winit"
|
||||||
|
@ -1781,12 +1804,12 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "x11-dl"
|
name = "x11-dl"
|
||||||
version = "2.20.1"
|
version = "2.21.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b1536d6965a5d4e573c7ef73a2c15ebcd0b2de3347bdf526c34c297c00ac40f0"
|
checksum = "38735924fedd5314a6e548792904ed8c6de6636285cb9fec04d5b1db85c1516f"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"lazy_static",
|
|
||||||
"libc",
|
"libc",
|
||||||
|
"once_cell",
|
||||||
"pkg-config",
|
"pkg-config",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
|
@ -8,5 +8,6 @@ edition = "2021"
|
||||||
[dependencies]
|
[dependencies]
|
||||||
env_logger = "0.10.0"
|
env_logger = "0.10.0"
|
||||||
log = "0.4.17"
|
log = "0.4.17"
|
||||||
|
pollster = "0.3.0"
|
||||||
wgpu = "0.14.2"
|
wgpu = "0.14.2"
|
||||||
winit = "0.27.5"
|
winit = "0.27.5"
|
||||||
|
|
76
src/lib.rs
76
src/lib.rs
|
@ -1,76 +0,0 @@
|
||||||
use winit::{
|
|
||||||
event::*,
|
|
||||||
event_loop::{ControlFlow, EventLoop},
|
|
||||||
window::{WindowBuilder, Window},
|
|
||||||
};
|
|
||||||
|
|
||||||
struct State {
|
|
||||||
surface: wgpu::Surface,
|
|
||||||
device: wgpu::Device,
|
|
||||||
queue: wgpu::Queue,
|
|
||||||
config: wgpu::SurfaceConfiguration,
|
|
||||||
size: winit::dpi::PhysicalSize<u32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl State {
|
|
||||||
|
|
||||||
// Creating some of the wgpu types requires async code
|
|
||||||
async fn new(window: &Window) -> Self {
|
|
||||||
let size = window.inner_size();
|
|
||||||
|
|
||||||
// The instance is a handle to our GPU
|
|
||||||
// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
|
|
||||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
|
||||||
let surface = unsafe { instance.create_surface(window) };
|
|
||||||
let adapter = instance.request_adapter(
|
|
||||||
&wgpu::RequestAdapterOptions {
|
|
||||||
power_preference: wgpu::PowerPreference::default(),
|
|
||||||
compatible_surface: Some(&surface),
|
|
||||||
force_fallback_adapter: false,
|
|
||||||
},
|
|
||||||
).await.unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
|
||||||
todo!()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn input(&mut self, event: &WindowEvent) -> bool {
|
|
||||||
todo!()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self) {
|
|
||||||
todo!()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
|
||||||
todo!()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run() {
|
|
||||||
env_logger::init();
|
|
||||||
let event_loop = EventLoop::new();
|
|
||||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| match event {
|
|
||||||
Event::WindowEvent {
|
|
||||||
ref event,
|
|
||||||
window_id,
|
|
||||||
} if window_id == window.id() => match event {
|
|
||||||
WindowEvent::CloseRequested
|
|
||||||
| WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
KeyboardInput {
|
|
||||||
state: ElementState::Pressed,
|
|
||||||
virtual_keycode: Some(VirtualKeyCode::Escape),
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => *control_flow = ControlFlow::Exit,
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
_ => {}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
180
src/main.rs
180
src/main.rs
|
@ -1,7 +1,183 @@
|
||||||
// https://sotrh.github.io/learn-wgpu/beginner/tutorial1-window/#boring-i-know
|
// https://sotrh.github.io/learn-wgpu/beginner/tutorial1-window/#boring-i-know
|
||||||
|
|
||||||
use gpu_renderer::run;
|
use winit::{
|
||||||
|
event::*,
|
||||||
|
event_loop::{ControlFlow, EventLoop},
|
||||||
|
window::{Window, WindowBuilder},
|
||||||
|
};
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
run();
|
pollster::block_on(run());
|
||||||
|
}
|
||||||
|
|
||||||
|
struct State {
|
||||||
|
surface: wgpu::Surface,
|
||||||
|
device: wgpu::Device,
|
||||||
|
queue: wgpu::Queue,
|
||||||
|
config: wgpu::SurfaceConfiguration,
|
||||||
|
size: winit::dpi::PhysicalSize<u32>,
|
||||||
|
window: Window,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
// Creating some of the wgpu types requires async code
|
||||||
|
async fn new(window: Window) -> Self {
|
||||||
|
let size = window.inner_size();
|
||||||
|
|
||||||
|
// The instance is a handle to our GPU
|
||||||
|
// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
|
||||||
|
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||||
|
let surface = unsafe { instance.create_surface(&window) };
|
||||||
|
let adapter = instance
|
||||||
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::default(),
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
force_fallback_adapter: false,
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
features: wgpu::Features::empty(),
|
||||||
|
limits: if cfg!(target_arch = "wasm32") {
|
||||||
|
wgpu::Limits::downlevel_webgl2_defaults()
|
||||||
|
} else {
|
||||||
|
wgpu::Limits::default()
|
||||||
|
},
|
||||||
|
label: None,
|
||||||
|
},
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let config = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format: surface.get_supported_formats(&adapter)[0],
|
||||||
|
width: size.width,
|
||||||
|
height: size.height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||||
|
};
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
|
||||||
|
Self {
|
||||||
|
window,
|
||||||
|
surface,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
config,
|
||||||
|
size,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||||
|
if new_size.width > 0 && new_size.height > 0 {
|
||||||
|
self.size = new_size;
|
||||||
|
self.config.width = new_size.width;
|
||||||
|
self.config.height = new_size.height;
|
||||||
|
self.surface.configure(&self.device, &self.config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn input(&mut self, event: &WindowEvent) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self) {}
|
||||||
|
|
||||||
|
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||||
|
let output = self.surface.get_current_texture()?;
|
||||||
|
|
||||||
|
let view = output
|
||||||
|
.texture
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
|
||||||
|
let mut encoder = self
|
||||||
|
.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||||
|
label: Some("Render Encoder"),
|
||||||
|
});
|
||||||
|
|
||||||
|
{
|
||||||
|
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("Render Pass"),
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: &view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||||
|
r: 0.1,
|
||||||
|
g: 0.2,
|
||||||
|
b: 0.6,
|
||||||
|
a: 1.0,
|
||||||
|
}),
|
||||||
|
store: true,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// submit will accept anything that implements IntoIter
|
||||||
|
self.queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
output.present();
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn run() {
|
||||||
|
env_logger::init();
|
||||||
|
let event_loop = EventLoop::new();
|
||||||
|
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||||
|
|
||||||
|
let mut state = State::new(window).await;
|
||||||
|
|
||||||
|
event_loop.run(move |event, _, control_flow| {
|
||||||
|
match event {
|
||||||
|
Event::WindowEvent {
|
||||||
|
ref event,
|
||||||
|
window_id,
|
||||||
|
} if window_id == state.window.id() => {
|
||||||
|
if !state.input(event) {
|
||||||
|
// UPDATED!
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested
|
||||||
|
| WindowEvent::KeyboardInput {
|
||||||
|
input:
|
||||||
|
KeyboardInput {
|
||||||
|
state: ElementState::Pressed,
|
||||||
|
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => *control_flow = ControlFlow::Exit,
|
||||||
|
WindowEvent::Resized(physical_size) => {
|
||||||
|
state.resize(*physical_size);
|
||||||
|
}
|
||||||
|
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||||
|
state.resize(**new_inner_size);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::RedrawRequested(window_id) if window_id == state.window.id() => {
|
||||||
|
state.update();
|
||||||
|
match state.render() {
|
||||||
|
Ok(_) => {}
|
||||||
|
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
|
||||||
|
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
|
||||||
|
Err(e) => eprintln!("{:?}", e),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::MainEventsCleared => {
|
||||||
|
state.window.request_redraw();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue