WGPU tutorial further

This commit is contained in:
Jonathan Flueren 2023-03-09 18:00:59 +01:00
parent d6dacba08e
commit c2705e780b
4 changed files with 253 additions and 129 deletions

125
Cargo.lock generated
View file

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"once_cell",
"pkg-config", "pkg-config",
] ]

View file

@ -8,5 +8,6 @@ edition = "2021"
[dependencies] [dependencies]
env_logger = "0.10.0" env_logger = "0.10.0"
log = "0.4.17" log = "0.4.17"
pollster = "0.3.0"
wgpu = "0.14.2" wgpu = "0.14.2"
winit = "0.27.5" winit = "0.27.5"

View file

@ -1,76 +0,0 @@
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::{WindowBuilder, Window},
};
struct State {
surface: wgpu::Surface,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: winit::dpi::PhysicalSize<u32>,
}
impl State {
// Creating some of the wgpu types requires async code
async fn new(window: &Window) -> Self {
let size = window.inner_size();
// The instance is a handle to our GPU
// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(window) };
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
},
).await.unwrap();
}
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
todo!()
}
fn input(&mut self, event: &WindowEvent) -> bool {
todo!()
}
fn update(&mut self) {
todo!()
}
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
todo!()
}
}
pub fn run() {
env_logger::init();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
} => *control_flow = ControlFlow::Exit,
_ => {}
},
_ => {}
});
}

View file

@ -1,7 +1,183 @@
// https://sotrh.github.io/learn-wgpu/beginner/tutorial1-window/#boring-i-know // https://sotrh.github.io/learn-wgpu/beginner/tutorial1-window/#boring-i-know
use gpu_renderer::run; use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
};
fn main() { fn main() {
run(); pollster::block_on(run());
}
struct State {
surface: wgpu::Surface,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: winit::dpi::PhysicalSize<u32>,
window: Window,
}
impl State {
// Creating some of the wgpu types requires async code
async fn new(window: Window) -> Self {
let size = window.inner_size();
// The instance is a handle to our GPU
// Backends::all => Vulkan + Metal + DX12 + Browser WebGPU
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
features: wgpu::Features::empty(),
limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
label: None,
},
None,
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_supported_formats(&adapter)[0],
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
};
surface.configure(&device, &config);
Self {
window,
surface,
device,
queue,
config,
size,
}
}
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
fn input(&mut self, event: &WindowEvent) -> bool {
false
}
fn update(&mut self) {}
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.6,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
});
}
// submit will accept anything that implements IntoIter
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
Ok(())
}
}
pub async fn run() {
env_logger::init();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let mut state = State::new(window).await;
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == state.window.id() => {
if !state.input(event) {
// UPDATED!
match event {
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
} => *control_flow = ControlFlow::Exit,
WindowEvent::Resized(physical_size) => {
state.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
state.resize(**new_inner_size);
}
_ => {}
}
}
}
Event::RedrawRequested(window_id) if window_id == state.window.id() => {
state.update();
match state.render() {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
Err(e) => eprintln!("{:?}", e),
}
}
Event::MainEventsCleared => {
state.window.request_redraw();
}
_ => {}
}
});
} }