Renderer/src/hittable.rs

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Rust
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use super::Point3;
use super::Ray;
use super::Vec3;
pub struct HitRecord {
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pub p: Point3,
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pub normal: Vec3,
pub t: f64,
front_face: bool,
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}
pub struct Sphere {
center: Point3,
radius: f64,
}
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pub trait Hittable: Sync + Send {
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool;
}
impl HitRecord {
fn set_face_normal(&mut self, r: &Ray, outward_normal: Vec3) {
self.front_face = Vec3::dot(r.direction(), outward_normal) < 0.0;
if self.front_face {
self.normal = outward_normal;
} else {
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self.normal = (-1.0) * outward_normal;
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}
}
pub fn new(p: Point3, normal: Vec3, t: f64, front_face: bool) -> Self {
HitRecord {
p: p,
normal: normal,
t: t,
front_face: front_face,
}
}
pub fn empty() -> Self {
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Self::new(
Point3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 0.0),
0.0,
false,
)
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}
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}
impl Sphere {
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pub fn new(cen: Point3, r: f64) -> Self {
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Sphere {
center: cen,
radius: r,
}
}
}
impl Hittable for Sphere {
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
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let oc = r.origin() - self.center;
let a = r.direction().length_squared(); // gleiches Ergebnis wie Skalarprodukt
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let half_b = Vec3::dot(oc, r.direction());
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let c = oc.length_squared() - self.radius * self.radius;
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let discriminant = half_b * half_b - a * c;
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if discriminant < 0.0 {
return false;
}
let sqrtd = discriminant.sqrt();
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let root = (-half_b - sqrtd) / a;
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let normal = (r.at(root) - self.center) / self.radius;
if root < t_min || t_max < root || Vec3::dot(normal, r.direction()) > 0.0 {
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let root2 = (-half_b + sqrtd) / a;
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let normal = (r.at(root2) - self.center) / self.radius;
if root2 < t_min || t_max < root || Vec3::dot(normal, r.direction()) > 0.0 {
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return false;
}
}
rec.t = root;
rec.p = r.at(rec.t);
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let outward_normal = (rec.p - self.center) / self.radius;
rec.set_face_normal(r, outward_normal);
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return true;
}
}