Renderer/src/main.rs

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2.4 KiB
Rust
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mod color;
mod ray;
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mod vec3;
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use ray::Ray;
use std::env;
use std::fs::File;
use std::io::BufWriter;
use std::io::Write;
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use vec3::Color;
use vec3::Point3;
use vec3::Vec3;
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fn hit_sphere(center: &Point3, radius: f64, r: &Ray) -> f64 {
let oc = r.origin() - *center;
let a = Vec3::dot(r.direction(), r.direction());
let b = 2.0 * Vec3::dot(oc, r.direction());
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let c = Vec3::dot(oc, oc) - radius * radius;
let discriminant = b * b - 4.0 * a * c;
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if discriminant < 0.0 {
return -1.0;
} else {
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return (-b - discriminant.sqrt()) / (2.0 * a);
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}
}
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fn ray_color(r: &Ray) -> Color {
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let t = hit_sphere(&Point3::new(0.0, 0.0, -1.0), 0.5, r);
if t > 0.0 {
let n = Vec3::unit_vector(r.at(t) - Vec3::new(0.0, 0.0, -1.0));
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return 0.5 * Color::new(n.x() + 1.0, n.y() + 1.0, n.z() + 1.0);
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}
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let unit_direction = r.direction();
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let t = 0.5 * (unit_direction.y() + 1.0);
return (1.0 - t) * Color::new(1.0, 1.0, 1.0) + t * Color::new(0.5, 0.7, 1.0);
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}
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fn main() {
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// File
let mut default_file = "image.ppm";
// Image
let aspect_ratio = 16.0 / 9.0;
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let image_width = 400;
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let image_height = (image_width as f64 / aspect_ratio) as u64;
// Camera
let viewport_height = 2.0;
let viewport_width = aspect_ratio * viewport_height;
let focal_length = 1.0;
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let origin = Point3::new(0.0, 0.0, 0.0);
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let horizontal = Vec3::new(viewport_width, 0.0, 0.0);
let vertical = Vec3::new(0.0, viewport_height, 0.0);
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let lower_left_corner =
origin - horizontal / 2.0 - vertical / 2.0 - Vec3::new(0.0, 0.0, focal_length);
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// Render
let args: Vec<String> = env::args().collect();
if args.len() > 1 && args[1] != "" {
default_file = &args[1];
}
let mut file = BufWriter::new(File::create(default_file).unwrap());
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writeln!(&mut file, "P3\n{image_width} {image_height}\n255\n").unwrap();
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for j in (0..image_height).rev() {
eprint!("\rScanlines remaining: {j:5}");
for i in 0..image_width {
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let u = i as f64 / (image_width - 1) as f64;
let v = j as f64 / (image_height - 1) as f64;
let r = Ray::new(
origin,
lower_left_corner + u * horizontal + v * vertical - origin,
);
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let pixel_color = ray_color(&r);
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color::write_color(&mut file, pixel_color);
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}
}
eprintln!("\nDone!");
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}