Working multithreadding with Counter
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parent
ac4eca7e95
commit
47158af5ee
5 changed files with 49 additions and 50 deletions
18
src/color.rs
18
src/color.rs
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@ -1,16 +1,4 @@
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use super::{utility, Color, Rgb, RgbImage};
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use std::io::Write;
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pub fn write_color(out: &mut impl Write, pixel_color: &Color) {
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write!(
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out,
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"{} {} {}\n",
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(255.999 * pixel_color.x()) as u32,
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(255.999 * pixel_color.y()) as u32,
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(255.999 * pixel_color.z()) as u32
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)
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.unwrap();
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}
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pub fn put_color(img: &mut RgbImage, pixel_color: &Color, x: u32, y: u32, samples_per_pixel: u32) {
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let mut r = pixel_color.x();
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@ -18,9 +6,9 @@ pub fn put_color(img: &mut RgbImage, pixel_color: &Color, x: u32, y: u32, sample
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let mut b = pixel_color.z();
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let scale = 1.0 / samples_per_pixel as f64;
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r = (scale*r).sqrt();
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g = (scale*g).sqrt();
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b = (scale*b).sqrt();
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r = (scale * r).sqrt();
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g = (scale * g).sqrt();
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b = (scale * b).sqrt();
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img.put_pixel(
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x,
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@ -14,7 +14,7 @@ pub struct Sphere {
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radius: f64,
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}
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pub trait Hittable: Sync+Send {
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pub trait Hittable: Sync + Send {
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool;
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}
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@ -13,9 +13,11 @@ impl HittableList {
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}
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}
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/*
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pub fn clear(&mut self) {
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self.objects.clear();
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}
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*/
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pub fn add(&mut self, obj: Box<dyn Hittable>) {
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self.objects.push(obj);
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35
src/main.rs
35
src/main.rs
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@ -8,29 +8,27 @@ mod ray;
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mod utility;
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mod vec3;
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use std::env;
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use std::sync::atomic::AtomicU32;
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//use std::fs::File;
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//use std::io::BufWriter;
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//use std::io::Write;
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use camera::Camera;
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use hittable::{HitRecord, Hittable, Sphere};
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use hittable_list::HittableList;
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use image::{Rgb, RgbImage};
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use ray::Ray;
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use vec3::{Color, Point3, Vec3};
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use rayon::prelude::*;
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use std::env;
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use std::sync::atomic::{AtomicU32, Ordering};
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use std::sync::Arc;
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use vec3::{Color, Point3, Vec3};
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fn ray_color(r: &Ray, world: &HittableList, depth: u32) -> Color {
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let mut rec = HitRecord::empty();
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if depth <= 0 {
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return Color::new(0.0,0.0,0.0);
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return Color::new(0.0, 0.0, 0.0);
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}
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if world.hit(r, 0.0, f64::INFINITY, &mut rec) {
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let target = rec.p + rec.normal + Vec3::random_unit_vector(); // rec.p + rec.normal.random_in_hemisphere();
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return 0.5 * ray_color(&Ray::new(rec.p, target - rec.p), world, depth-1);
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return 0.5 * ray_color(&Ray::new(rec.p, target - rec.p), world, depth - 1);
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}
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let unit_direction = r.direction();
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let t = 0.5 * (unit_direction.y() + 1.0);
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@ -74,7 +72,7 @@ fn main() {
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/*
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for i in -15..15 {
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for j in -15..15 {
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world.add(Box::<Sphere>::new(Sphere::new(Point3::new(j as f64/6.0 as f64, i as f64/6.0 as f64, -1.5), 0.05)));
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world.add(Box::<Sphere>::new(Sphere::new(Point3::new(j as f64/5.0 as f64, i as f64/5.0 as f64, -1.5), 0.08)));
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}
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}
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*/
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@ -90,12 +88,14 @@ fn main() {
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let mut image = RgbImage::new(image_width, image_height);
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//let mut file = BufWriter::new(File::create(default_file).unwrap());
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//writeln!(&mut file, "P3\n{image_width} {image_height}\n255\n").unwrap();
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let atomic_counter = Arc::new(AtomicU32::new(0));
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let color_lines: Vec<_> = (0..image_height)
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.into_par_iter()
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.rev()
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.map(|j| {
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let v = atomic_counter.fetch_add(1, Ordering::Relaxed);
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eprint!("\rScanlines remaining: {:5}", image_height - v);
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let mut atomic_counter = AtomicU32::new(image_height);
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let color_lines: Vec<_> = (0..image_height).into_par_iter().rev().map(|j| {
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eprint!("\rScanlines remaining: {:5}", *atomic_counter.get_mut());
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let mut colors = Vec::new();
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for i in 0..image_width {
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let mut pixel_color = Color::new(0.0, 0.0, 0.0);
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@ -107,14 +107,13 @@ fn main() {
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}
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colors.push(pixel_color);
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}
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*atomic_counter.get_mut() -= 1;
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return colors;
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} ).collect();
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})
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.collect();
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eprint!("\rScanlines remaining: {:5}", 0);
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(0..image_height).into_iter().rev().for_each(|j| {
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(0..image_width).into_iter().for_each(|i| {
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//color::write_color(&mut file, &pixel_color);
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color::put_color(
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&mut image,
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&color_lines[(image_height - j - 1) as usize][i as usize],
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20
src/vec3.rs
20
src/vec3.rs
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@ -1,5 +1,5 @@
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use std::ops::*;
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use super::utility;
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use std::ops::*;
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#[derive(Clone, Copy, Debug)]
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pub struct Vec3 {
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@ -39,17 +39,27 @@ impl Vec3 {
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}
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pub fn random_f64() -> Vec3 {
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Vec3::new(utility::random_f64(),utility::random_f64(),utility::random_f64())
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Vec3::new(
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utility::random_f64(),
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utility::random_f64(),
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utility::random_f64(),
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)
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}
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pub fn random_rng(min: f64, max: f64) -> Self {
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Self::new(utility::random_rng(min,max), utility::random_rng(min,max), utility::random_rng(min,max))
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Self::new(
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utility::random_rng(min, max),
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utility::random_rng(min, max),
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utility::random_rng(min, max),
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)
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}
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pub fn random_in_unit_sphere() -> Self {
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loop {
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let p = Vec3::random_rng(-1.0, 1.0);
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if p.length_squared() >= 1.0 { continue };
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if p.length_squared() >= 1.0 {
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continue;
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};
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return p;
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}
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}
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@ -63,7 +73,7 @@ impl Vec3 {
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if Self::dot(in_unit_sphere, *self) > 0.0 {
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return in_unit_sphere;
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} else {
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return -1.0*in_unit_sphere;
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return -1.0 * in_unit_sphere;
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}
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}
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