Scene for baum.obj without antialiasing
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parent
de559b02d7
commit
99277995be
1 changed files with 7 additions and 7 deletions
14
src/main.rs
14
src/main.rs
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@ -267,22 +267,22 @@ fn main() {
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let image_width = 1000;
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let image_width = 1000;
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let image_height = (image_width as f64 / aspect_ratio) as u32;
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let image_height = (image_width as f64 / aspect_ratio) as u32;
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let samples_per_pixel = 1_u32;
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let samples_per_pixel = 1_u32;
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let max_depth = 50;
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let max_depth = 20;
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let vfov = 50.0;
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let vfov = 80.0;
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let lookfrom = Point3::new(-30.0, 20.0, -30.0);
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let lookfrom = Point3::new(3.0, 1.0, 3.0);
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let lookat = Point3::new(0.0, 15.0, 0.0);
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let lookat = Point3::new(0.0, 0.2, 2.0);
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let vup = Vec3::new(0.0, 1.0, 0.0);
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let vup = Vec3::new(0.0, 1.0, 0.0);
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let dist_to_focus = 40.0;
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let dist_to_focus = 3.0;
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let aperture = 0.1;
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let aperture = 0.1;
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// limit rayon multithreading thread count
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// limit rayon multithreading thread count
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let thread_count = 4; // if 0, for each logical cpu core a thread wil be created
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let thread_count = 4; // if 0, for each logical cpu core a thread wil be created
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if thread_count > 0 {
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if thread_count > 0 {
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env::set_var("RAYON_NUM_THREADS", "4");
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env::set_var("RAYON_NUM_THREADS", thread_count.to_string());
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}
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}
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let world = from_obj("obj/Lowpoly_tree_sample copy.obj");
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let world = from_obj("obj/baum.obj");
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// World
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// World
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// let world = random_world();
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// let world = random_world();
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