Renderer/src/camera.rs

38 lines
1,002 B
Rust

use super::{Point3, Ray, Vec3};
pub struct Camera {
origin: Point3,
lower_left_corner: Point3,
horizontal: Vec3,
vertical: Vec3,
}
impl Camera {
pub fn new() -> Self {
let aspect_ratio = 16.0 / 9.0;
let viewport_height = 2.0;
let viewport_width = aspect_ratio * viewport_height;
let focal_length = 1.0;
let origin = Point3::new(0.0, 0.0, 0.0);
let horizontal = Vec3::new(viewport_width, 0.0, 0.0);
let vertical = Vec3::new(0.0, viewport_height, 0.0);
return Camera {
origin,
horizontal,
vertical,
lower_left_corner: origin
- horizontal / 2.0
- vertical / 2.0
- Vec3::new(0.0, 0.0, focal_length),
};
}
pub fn get_ray(&self, u: f64, v: f64) -> Ray {
Ray::new(
self.origin,
self.lower_left_corner + u * self.horizontal + v * self.vertical - self.origin,
)
}
}