First Raytracing renderer of mine, programmed in Rust during the Computergrafik-AG
https://fsinfo.cs.tu-dortmund.de/ags/cg-ag/start
| images | ||
| obj | ||
| src | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| README.md | ||
Renderer - Grafik-AG
Programmed in the Computergrafik-AG.
Following Raytracing In One Weekend.
Some rendered images are in images/.
Image after adding metal material for spheres
One of the final images from the guide
Upgraded with triangles and mesh importing
Performance analysis with Flamegraph
https://github.com/flamegraph-rs/flamegraph
If installed (cargo install flamegraph, perf linux package), run cargo-flamegraph flamegraph and firefox flamegraph.svg afterwards.


