262 lines
7.6 KiB
Rust
262 lines
7.6 KiB
Rust
extern crate image;
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mod camera;
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mod color;
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mod hittable;
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mod hittable_list;
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mod material;
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mod ray;
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mod utility;
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mod vec3;
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use camera::Camera;
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use hittable::{HitRecord, Hittable, Sphere, Triangle};
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use hittable_list::HittableList;
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use image::{Rgb, RgbImage};
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use material::{Dielectric, Lambertian, Material, Metal};
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use ray::Ray;
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use rayon::prelude::*;
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use std::env;
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use std::sync::atomic::{AtomicU32, Ordering};
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use std::sync::Arc;
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use vec3::{Color, Point3, Vec3};
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fn ray_color(r: &Ray, world: &HittableList, depth: u32) -> Color {
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let mut rec = HitRecord::empty();
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if depth <= 0 {
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return Color::null();
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}
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if world.hit(r, 0.001, f64::INFINITY, &mut rec) {
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let mut scattered = Ray::new(Point3::null(), Vec3::null());
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let mut attenuation = Color::null();
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if rec
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.mat_ptr
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.scatter(r, &rec, &mut attenuation, &mut scattered)
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{
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return attenuation * ray_color(&scattered, world, depth - 1);
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}
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return Color::null();
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//let target = rec.p + rec.normal + Vec3::random_unit_vector(); // rec.p + rec.normal.random_in_hemisphere();
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//return 0.5 * ray_color(&Ray::new(rec.p, target - rec.p), world, depth - 1);
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}
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let unit_direction = r.direction();
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let t = 0.5 * (unit_direction.y() + 1.0);
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return (1.0 - t) * Color::new(1.0, 1.0, 1.0) + t * Color::new(0.5, 0.7, 1.0);
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}
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fn random_world() -> HittableList {
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let mut world = HittableList::new();
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let material_ground = Arc::new(Lambertian::new(&Color::new(0.05, 0.05, 0.05)));
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world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(0.0, -50000.0, 0.0),
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50000.0,
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material_ground.clone(),
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)));
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(-6..5).into_iter().for_each(|a| {
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(-6..5).into_iter().for_each(|b| {
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let choose_mat = utility::random_f64();
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let rad = utility::random_rng(0.1, 0.5);
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let center = Point3::new(
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1.5 * a as f64 + 1.3 * utility::random_f64(),
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rad,
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1.5 * b as f64 + 1.3 * utility::random_f64(),
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);
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if (center - Point3::new(4.0, rad, 0.0)).length() > 0.9 {
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if choose_mat < 0.8 {
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// diffuse
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let sphere_material = Arc::new(Lambertian::new(
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&(Color::random_f64() * Color::random_f64()),
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));
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world.add(Box::<Sphere>::new(Sphere::new(
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center,
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rad,
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sphere_material.clone(),
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)));
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} else if choose_mat < 0.95 {
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// metal
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let sphere_material = Arc::new(Metal::new(
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&Color::random_rng(0.5, 1.0),
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utility::random_rng(0.0, 0.5),
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));
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world.add(Box::<Sphere>::new(Sphere::new(
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center,
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0.2,
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sphere_material.clone(),
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)));
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} else {
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// glass
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let sphere_material = Arc::new(Dielectric::new(1.5));
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world.add(Box::<Sphere>::new(Sphere::new(
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center,
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0.2,
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sphere_material.clone(),
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)));
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}
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}
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});
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});
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let material1 = Arc::new(Dielectric::new(1.5));
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let material2 = Arc::new(Lambertian::new(&Color::new(0.4, 0.2, 0.1)));
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let material3 = Arc::new(Metal::new(&Color::new(0.7, 0.6, 0.5), 0.0));
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let material4 = Arc::new(Dielectric::new(2.0));
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let material5 = Arc::new(Metal::new(&Color::new(0.9, 0.9, 0.7), 0.0));
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world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(0.0, 1.0, 0.0),
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1.0,
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material2.clone(),
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)));
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world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(-4.0, 1.0, 0.0),
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1.0,
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material1.clone(),
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)));
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world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(4.0, 1.0, 0.0),
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1.0,
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material3.clone(),
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)));
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world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(-2.0, 2.0, -5.0),
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2.0,
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material4.clone(),
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)));
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world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(-3.6, 2.0, -2.0),
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0.6,
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material5.clone(),
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)));
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world.add(Box::<Triangle>::new(Triangle::new(
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Point3::new(0.0, 1.0, 5.0),
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Point3::new(3.0, 2.0, 0.0),
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Point3::new(0.0, 4.0, 0.0),
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material2.clone(),
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)));
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world.add(Box::<Triangle>::new(Triangle::new(
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Point3::new(5.0, 1.0, -6.0),
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Point3::new(1.0, 3.0, -5.0),
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Point3::new(6.0, 4.0, -6.0),
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material5.clone(),
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)));
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world.add(Box::<Triangle>::new(Triangle::new(
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Point3::new(5.0, 1.0, -6.0),
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Point3::new(8.0, 1.0, -7.0),
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Point3::new(6.0, 4.0, -6.0),
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material5.clone(),
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)));
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world.add(Box::<Triangle>::new(Triangle::new(
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Point3::new(8.0, 4.0, -5.0),
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Point3::new(8.0, 1.0, -7.0),
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Point3::new(6.0, 4.0, -6.0),
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material5.clone(),
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)));
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return world;
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}
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/*
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Current world view:
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I y
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I
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I
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I
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/ \
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/ \
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/ \
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/ z \ x
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*/
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fn main() {
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// File
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let mut default_file = "image.ppm";
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// Image
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let aspect_ratio = 16.0 / 9.0;
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let image_width = 1200;
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let image_height = (image_width as f64 / aspect_ratio) as u32;
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let samples_per_pixel = 100_u32;
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let max_depth = 50;
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let vfov = 40.0;
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let lookfrom = Point3::new(10.0, 4.0, 13.0);
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let lookat = Point3::new(0.0, 0.0, 0.0);
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let vup = Vec3::new(0.0, 1.0, 0.0);
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let dist_to_focus = 17.0;
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let aperture = 0.1;
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// World
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let world = random_world();
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// Camera
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let cam = Camera::new(
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lookfrom,
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lookat,
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vup,
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vfov,
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aspect_ratio,
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aperture,
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dist_to_focus,
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);
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// Render
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let args: Vec<String> = env::args().collect();
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if args.len() > 1 && args[1] != "" {
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default_file = &args[1];
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}
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let mut image = RgbImage::new(image_width, image_height);
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let atomic_counter = Arc::new(AtomicU32::new(0));
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let color_lines: Vec<_> = (0..image_height)
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.into_par_iter() // threadded/parallel variant
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//.into_iter() // iterative variant
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.rev()
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.map(|j| {
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let v = atomic_counter.fetch_add(1, Ordering::Relaxed);
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eprint!("\rScanlines remaining: {:5}", image_height - v);
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let mut colors = Vec::new();
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for i in 0..image_width {
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let mut pixel_color = Color::new(0.0, 0.0, 0.0);
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for _ in 0..samples_per_pixel {
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let u = (i as f64 + utility::random_f64()) / (image_width - 1) as f64;
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let v = (j as f64 + utility::random_f64()) / (image_height - 1) as f64;
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let r = cam.get_ray(u, v);
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pixel_color += ray_color(&r, &world, max_depth);
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}
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colors.push(pixel_color);
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}
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return colors;
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})
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.collect();
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eprint!("\rScanlines remaining: {:5}", 0);
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(0..image_height).into_iter().rev().for_each(|j| {
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(0..image_width).into_iter().for_each(|i| {
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color::put_color(
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&mut image,
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&color_lines[(image_height - j - 1) as usize][i as usize],
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i,
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image_height - j - 1,
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samples_per_pixel,
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);
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})
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});
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image.save(default_file).unwrap();
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eprintln!("\nDone!");
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}
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