Renderer/src/main.rs
2022-07-12 17:55:16 +02:00

262 lines
7.6 KiB
Rust

extern crate image;
mod camera;
mod color;
mod hittable;
mod hittable_list;
mod material;
mod ray;
mod utility;
mod vec3;
use camera::Camera;
use hittable::{HitRecord, Hittable, Sphere, Triangle};
use hittable_list::HittableList;
use image::{Rgb, RgbImage};
use material::{Dielectric, Lambertian, Material, Metal};
use ray::Ray;
use rayon::prelude::*;
use std::env;
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use vec3::{Color, Point3, Vec3};
fn ray_color(r: &Ray, world: &HittableList, depth: u32) -> Color {
let mut rec = HitRecord::empty();
if depth <= 0 {
return Color::null();
}
if world.hit(r, 0.001, f64::INFINITY, &mut rec) {
let mut scattered = Ray::new(Point3::null(), Vec3::null());
let mut attenuation = Color::null();
if rec
.mat_ptr
.scatter(r, &rec, &mut attenuation, &mut scattered)
{
return attenuation * ray_color(&scattered, world, depth - 1);
}
return Color::null();
//let target = rec.p + rec.normal + Vec3::random_unit_vector(); // rec.p + rec.normal.random_in_hemisphere();
//return 0.5 * ray_color(&Ray::new(rec.p, target - rec.p), world, depth - 1);
}
let unit_direction = r.direction();
let t = 0.5 * (unit_direction.y() + 1.0);
return (1.0 - t) * Color::new(1.0, 1.0, 1.0) + t * Color::new(0.5, 0.7, 1.0);
}
fn random_world() -> HittableList {
let mut world = HittableList::new();
let material_ground = Arc::new(Lambertian::new(&Color::new(0.05, 0.05, 0.05)));
world.add(Box::<Sphere>::new(Sphere::new(
Point3::new(0.0, -50000.0, 0.0),
50000.0,
material_ground.clone(),
)));
(-6..5).into_iter().for_each(|a| {
(-6..5).into_iter().for_each(|b| {
let choose_mat = utility::random_f64();
let rad = utility::random_rng(0.1, 0.5);
let center = Point3::new(
1.5 * a as f64 + 1.3 * utility::random_f64(),
rad,
1.5 * b as f64 + 1.3 * utility::random_f64(),
);
if (center - Point3::new(4.0, rad, 0.0)).length() > 0.9 {
if choose_mat < 0.8 {
// diffuse
let sphere_material = Arc::new(Lambertian::new(
&(Color::random_f64() * Color::random_f64()),
));
world.add(Box::<Sphere>::new(Sphere::new(
center,
rad,
sphere_material.clone(),
)));
} else if choose_mat < 0.95 {
// metal
let sphere_material = Arc::new(Metal::new(
&Color::random_rng(0.5, 1.0),
utility::random_rng(0.0, 0.5),
));
world.add(Box::<Sphere>::new(Sphere::new(
center,
0.2,
sphere_material.clone(),
)));
} else {
// glass
let sphere_material = Arc::new(Dielectric::new(1.5));
world.add(Box::<Sphere>::new(Sphere::new(
center,
0.2,
sphere_material.clone(),
)));
}
}
});
});
let material1 = Arc::new(Dielectric::new(1.5));
let material2 = Arc::new(Lambertian::new(&Color::new(0.4, 0.2, 0.1)));
let material3 = Arc::new(Metal::new(&Color::new(0.7, 0.6, 0.5), 0.0));
let material4 = Arc::new(Dielectric::new(2.0));
let material5 = Arc::new(Metal::new(&Color::new(0.9, 0.9, 0.7), 0.0));
world.add(Box::<Sphere>::new(Sphere::new(
Point3::new(0.0, 1.0, 0.0),
1.0,
material2.clone(),
)));
world.add(Box::<Sphere>::new(Sphere::new(
Point3::new(-4.0, 1.0, 0.0),
1.0,
material1.clone(),
)));
world.add(Box::<Sphere>::new(Sphere::new(
Point3::new(4.0, 1.0, 0.0),
1.0,
material3.clone(),
)));
world.add(Box::<Sphere>::new(Sphere::new(
Point3::new(-2.0, 2.0, -5.0),
2.0,
material4.clone(),
)));
world.add(Box::<Sphere>::new(Sphere::new(
Point3::new(-3.6, 2.0, -2.0),
0.6,
material5.clone(),
)));
world.add(Box::<Triangle>::new(Triangle::new(
Point3::new(0.0, 1.0, 5.0),
Point3::new(3.0, 2.0, 0.0),
Point3::new(0.0, 4.0, 0.0),
material2.clone(),
)));
world.add(Box::<Triangle>::new(Triangle::new(
Point3::new(5.0, 1.0, -6.0),
Point3::new(1.0, 3.0, -5.0),
Point3::new(6.0, 4.0, -6.0),
material5.clone(),
)));
world.add(Box::<Triangle>::new(Triangle::new(
Point3::new(5.0, 1.0, -6.0),
Point3::new(8.0, 1.0, -7.0),
Point3::new(6.0, 4.0, -6.0),
material5.clone(),
)));
world.add(Box::<Triangle>::new(Triangle::new(
Point3::new(8.0, 4.0, -5.0),
Point3::new(8.0, 1.0, -7.0),
Point3::new(6.0, 4.0, -6.0),
material5.clone(),
)));
return world;
}
/*
Current world view:
I y
I
I
I
/ \
/ \
/ \
/ z \ x
*/
fn main() {
// File
let mut default_file = "image.ppm";
// Image
let aspect_ratio = 16.0 / 9.0;
let image_width = 1200;
let image_height = (image_width as f64 / aspect_ratio) as u32;
let samples_per_pixel = 100_u32;
let max_depth = 50;
let vfov = 40.0;
let lookfrom = Point3::new(10.0, 4.0, 13.0);
let lookat = Point3::new(0.0, 0.0, 0.0);
let vup = Vec3::new(0.0, 1.0, 0.0);
let dist_to_focus = 17.0;
let aperture = 0.1;
// World
let world = random_world();
// Camera
let cam = Camera::new(
lookfrom,
lookat,
vup,
vfov,
aspect_ratio,
aperture,
dist_to_focus,
);
// Render
let args: Vec<String> = env::args().collect();
if args.len() > 1 && args[1] != "" {
default_file = &args[1];
}
let mut image = RgbImage::new(image_width, image_height);
let atomic_counter = Arc::new(AtomicU32::new(0));
let color_lines: Vec<_> = (0..image_height)
.into_par_iter() // threadded/parallel variant
//.into_iter() // iterative variant
.rev()
.map(|j| {
let v = atomic_counter.fetch_add(1, Ordering::Relaxed);
eprint!("\rScanlines remaining: {:5}", image_height - v);
let mut colors = Vec::new();
for i in 0..image_width {
let mut pixel_color = Color::new(0.0, 0.0, 0.0);
for _ in 0..samples_per_pixel {
let u = (i as f64 + utility::random_f64()) / (image_width - 1) as f64;
let v = (j as f64 + utility::random_f64()) / (image_height - 1) as f64;
let r = cam.get_ray(u, v);
pixel_color += ray_color(&r, &world, max_depth);
}
colors.push(pixel_color);
}
return colors;
})
.collect();
eprint!("\rScanlines remaining: {:5}", 0);
(0..image_height).into_iter().rev().for_each(|j| {
(0..image_width).into_iter().for_each(|i| {
color::put_color(
&mut image,
&color_lines[(image_height - j - 1) as usize][i as usize],
i,
image_height - j - 1,
samples_per_pixel,
);
})
});
image.save(default_file).unwrap();
eprintln!("\nDone!");
}