First Raytracing renderer of mine, programmed in Rust during the Computergrafik-AG
https://fsinfo.cs.tu-dortmund.de/ags/cg-ag/start
images | ||
obj | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
README.md |
Renderer - Grafik-AG
Programmed in the Computergrafik-AG.
Following Raytracing In One Weekend.
Some rendered images are in images/
.
Image after adding metal material for spheres
One of the final images from the guide
Upgraded with triangles and mesh importing
Performance analysis with Flamegraph
https://github.com/flamegraph-rs/flamegraph
If installed (cargo install flamegraph
, perf
linux package), run cargo-flamegraph flamegraph
and firefox flamegraph.svg
afterwards.