grillator/main.py

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from neopixel import Neopixel
import utime
from machine import Pin, Timer
import _thread
####################TO DO´s##########################
# 1. Multithread für trennung von blinker und animation
# 2. buttoninterrupt für längere animationen (rainbow/police)
# - https://www.elektronik-kompendium.de/sites/raspberry-pi/2612181.htm
# 3. animation Police optimieren
#
#
#
#
#
########################################################
numpix = 20
segment = 4
delay = 0.15
brightness = 100
anzahl_animationen = 5
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#setup
strip_blinker = Neopixel(numpix, 0, 28, "RGB")
strip_animation = Neopixel(numpix, 0, 28, "RGB")
strip_animation.brightness(brightness)
strip_blinker.brightness(brightness)
button = Pin(18, Pin.IN, Pin.PULL_UP)
toggle_switch_left = Pin(15, Pin.IN, Pin.PULL_DOWN)
toggle_switch_right = Pin(14, Pin.IN, Pin.PULL_DOWN)
blinker_links = False
blinker_rechts = False
animation_NR = 0
# Define the debounce timer
debounce_timer = Timer()
# Flag to indicate if the button is being debounced
debouncing = False
reset_animation = False
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#Farben definnieren
blank = (0, 0, 0)
white = (255, 255, 255)
red = (0, 255, 0)
orange = (127, 255, 0)
yellow = (255, 255, 0)
lime = (255, 127, 0)
green = (255, 0, 0)
teal = (255, 0, 127)
cyan = (255, 0, 255)
sky_blue = (127, 0, 255)
blue = (0, 0, 255)
indigo = (0, 127, 255)
magenta = (0, 255, 255)
pink = (0, 255, 127)
colors = [red, orange, yellow, lime, green, teal, cyan, sky_blue, blue, indigo, magenta, pink]
############ Blinker Links ###################
def blink_links():
global blinker_links
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while True:
if blinker_links == False:
break
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strip_blinker.show()
for x in reversed(range(segment)):
if blinker_links == False:
break
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strip_blinker.set_pixel(x, yellow)
strip_blinker.show()
utime.sleep(delay)
if blinker_links == False:
break
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utime.sleep(2 * delay)
for y in range(segment):
strip_blinker.set_pixel(y, blank)
strip_blinker.show()
for y in range(segment):
strip_blinker.set_pixel(y, blank)
strip_blinker.show()
return
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##################################################
############ Blinker Rechts ##################
def blink_rechts():
global blinker_rechts
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startpoint = numpix - segment
while True:
if blinker_rechts == False:
break
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strip_blinker.show()
for x in range(segment):
if blinker_rechts == False:
break
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strip_blinker.set_pixel(startpoint + x, yellow)
strip_blinker.show()
utime.sleep(delay)
if blinker_rechts == False:
break
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utime.sleep(2 * delay)
for y in range(segment):
strip_blinker.set_pixel(startpoint + y, blank)
strip_blinker.show()
for y in range(segment):
strip_blinker.set_pixel(startpoint + y, blank)
strip_blinker.show()
return
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##################################################
# ----------------Animationen------------------#
############ 0.Animation Licht aus ################
def licht_aus():
global reset_animation
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for i in range(numpix - segment):
if i >= segment:
strip_animation.set_pixel(i, blank)
strip_animation.show()
while reset_animation == False:
utime.sleep(delay)
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############### 1.Animation Licht an ###############
def fernlicht_an():
global reset_animation
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for i in range(numpix - segment):
if i >= segment:
strip_animation.set_pixel(i, white)
strip_animation.show()
while reset_animation == False:
utime.sleep(delay)
licht_aus()
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############### 2.Animation Rainbow ###############
def rainbow():
global reset_animation
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for i in range(len(colors)):
for j in range(numpix - segment):
if j >= segment:
strip_animation.set_pixel(j, colors[i])
strip_animation.show()
utime.sleep(delay)
if reset_animation == True:
licht_aus()
return
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############### 3.Animation Police ###############
def police():
global reset_animation
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strip_animation.set_pixel(4, blue)
strip_animation.set_pixel(5, blue)
strip_animation.set_pixel(6, blue)
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strip_animation.set_pixel(7, red)
strip_animation.set_pixel(8, red)
strip_animation.set_pixel(9, red)
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strip_animation.set_pixel(10, blue)
strip_animation.set_pixel(11, blue)
strip_animation.set_pixel(12, blue)
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strip_animation.set_pixel(13, red)
strip_animation.set_pixel(14, red)
strip_animation.set_pixel(15, red)
strip_animation.show()
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utime.sleep(delay * 2)
if reset_animation == True:
licht_aus()
return
strip_animation.set_pixel(4, red)
strip_animation.set_pixel(5, red)
strip_animation.set_pixel(6, red)
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strip_animation.set_pixel(7, blue)
strip_animation.set_pixel(8, blue)
strip_animation.set_pixel(9, blue)
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strip_animation.set_pixel(10, red)
strip_animation.set_pixel(11, red)
strip_animation.set_pixel(12, red)
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strip_animation.set_pixel(13, blue)
strip_animation.set_pixel(14, blue)
strip_animation.set_pixel(15, blue)
strip_animation.show()
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utime.sleep(delay * 2)
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############### 4.Animation Kit ###############
def kit():
global reset_animation
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delay = 0.01
strip_animation.show()
############### Left to Right ###############
for x in range(numpix - segment - 2):
if x >= segment:
strip_animation.set_pixel(x + 1, red)
utime.sleep(delay)
strip_animation.show()
strip_animation.set_pixel(x, red)
utime.sleep(delay)
strip_animation.show()
strip_animation.set_pixel(x + 2, red)
utime.sleep(delay)
strip_animation.show()
strip_animation.set_pixel(x, blank)
utime.sleep(delay)
strip_animation.set_pixel(x + 1, blank)
utime.sleep(delay)
strip_animation.set_pixel(x + 2, blank)
strip_animation.show()
if reset_animation == True:
licht_aus()
return
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############### Left to Right ###############
for x in reversed(range(numpix - segment - 2)):
if x > segment:
strip_animation.set_pixel(x + 1, red)
utime.sleep(delay)
strip_animation.show()
strip_animation.set_pixel(x, red)
utime.sleep(delay)
strip_animation.show()
strip_animation.set_pixel(x + 2, red)
utime.sleep(delay)
strip_animation.show()
strip_animation.set_pixel(x, blank)
utime.sleep(delay)
strip_animation.set_pixel(x + 1, blank)
utime.sleep(delay)
strip_animation.set_pixel(x + 2, blank)
strip_animation.show()
if reset_animation == True:
licht_aus()
return
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##################################################
# -----------------------------------------------#
button = Pin(18, Pin.IN, Pin.PULL_UP)
###########################################################################
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# INTERRUPT HANDLER
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# Blinker Links
def switch_left_up(pin):
global blinker_links, blinker_rechts
# stop blinker rechts if running
if blinker_rechts == True:
blinker_rechts = False
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# do nothing if blinker links is already running
if blinker_links == True:
return
blinker_links = True
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# start blinker links
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_thread.start_new_thread(blink_links, ())
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def switch_left_down(pin):
global blinker_links
blinker_links = False
toggle_switch_left.irq(handler=switch_left_up, trigger=Pin.IRQ_RISING)
toggle_switch_left.irq(handler=switch_left_down, trigger=Pin.IRQ_FALLING)
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# Blinker Rechts
def switch_right_up(pin):
global blinker_rechts, blinker_links
# stop blinker links if running
if blinker_links == True:
blinker_links = False
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# do nothing if blinker rechts is already running
if blinker_rechts == True:
return
blinker_rechts = True
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# start blinker rechts
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_thread.start_new_thread(blink_rechts, ())
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def switch_right_down(pin):
global blinker_rechts
blinker_rechts = False
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toggle_switch_right.irq(handler=switch_right_up, trigger=Pin.IRQ_RISING)
toggle_switch_right.irq(handler=switch_right_down, trigger=Pin.IRQ_FALLING)
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# Button Interrupt
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def button_pressed(pin):
global debouncing, animation_NR, reset_animation
# Handle the button press event
animation_NR = (animation_NR + 1) % anzahl_animationen
# Reset the debouncing flag
debouncing = False
reset_animation = True
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def button_debouncer(pin):
global debouncing
if not debouncing:
debouncing = True
debounce_timer.init(mode=Timer.ONE_SHOT, period=200, callback=lambda t: button_pressed(pin))
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# Set up the button interrupt with the debouncer
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button.irq(handler=button_debouncer, trigger=Pin.IRQ_RISING)
###########################################################################
# MAIN LOOPS
def animation_loop():
global animation_NR, reset_animation
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while True:
reset_animation = False
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if animation_NR == 0:
licht_aus()
elif animation_NR == 1:
fernlicht_an()
elif animation_NR == 2:
rainbow()
elif animation_NR == 3:
police()
elif animation_NR == 4:
kit()
def test_loop():
while True:
#rainbow()
# kit()
# fernlicht_an()
utime.sleep(0.5)
# licht_aus()
# utime.sleep(0.5)
# police()
print('thread1')
blink_rechts()
blink_links()
# start blinker_loop on second core
#_thread.start_new_thread(animation_loop, ())
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#blinker_loop()
animation_loop()
#test_loop()