386 lines
9.9 KiB
Python
386 lines
9.9 KiB
Python
from neopixel import Neopixel
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import utime
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from machine import Pin, Timer
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import _thread
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####################TO DO´s##########################
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# 1. Multithread für trennung von blinker und animation
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# 2. buttoninterrupt für längere animationen (rainbow/police)
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# - https://www.elektronik-kompendium.de/sites/raspberry-pi/2612181.htm
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# 3. animation Police optimieren
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#
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#
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#
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#
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#
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########################################################
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numpix = 20
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segment = 4
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delay = 0.15
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brightness = 100
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anzahl_animationen = 5
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#setup
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strip_blinker = Neopixel(numpix, 0, 28, "RGB")
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strip_animation = Neopixel(numpix, 0, 28, "RGB")
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strip_animation.brightness(brightness)
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strip_blinker.brightness(brightness)
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button = Pin(18, Pin.IN, Pin.PULL_UP)
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toggle_switch_left = Pin(15, Pin.IN, Pin.PULL_DOWN)
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toggle_switch_right = Pin(14, Pin.IN, Pin.PULL_DOWN)
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blinker_links = False
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blinker_rechts = False
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animation_NR = 0
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# Define the debounce timer
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debounce_timer = Timer()
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# Flag to indicate if the button is being debounced
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debouncing = False
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reset_animation = False
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#Farben definnieren
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blank = (0, 0, 0)
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white = (255, 255, 255)
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red = (0, 255, 0)
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orange = (127, 255, 0)
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yellow = (255, 255, 0)
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lime = (255, 127, 0)
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green = (255, 0, 0)
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teal = (255, 0, 127)
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cyan = (255, 0, 255)
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sky_blue = (127, 0, 255)
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blue = (0, 0, 255)
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indigo = (0, 127, 255)
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magenta = (0, 255, 255)
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pink = (0, 255, 127)
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colors = [red, orange, yellow, lime, green, teal, cyan, sky_blue, blue, indigo, magenta, pink]
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############ Blinker Links ###################
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def blink_links():
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global blinker_links
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while True:
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if blinker_links == False:
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break
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strip_blinker.show()
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for x in reversed(range(segment)):
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if blinker_links == False:
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break
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strip_blinker.set_pixel(x, yellow)
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strip_blinker.show()
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utime.sleep(delay)
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if blinker_links == False:
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break
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utime.sleep(2 * delay)
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for y in range(segment):
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strip_blinker.set_pixel(y, blank)
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strip_blinker.show()
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for y in range(segment):
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strip_blinker.set_pixel(y, blank)
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strip_blinker.show()
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return
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##################################################
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############ Blinker Rechts ##################
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def blink_rechts():
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global blinker_rechts
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startpoint = numpix - segment
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while True:
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if blinker_rechts == False:
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break
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strip_blinker.show()
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for x in range(segment):
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if blinker_rechts == False:
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break
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strip_blinker.set_pixel(startpoint + x, yellow)
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strip_blinker.show()
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utime.sleep(delay)
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if blinker_rechts == False:
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break
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utime.sleep(2 * delay)
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for y in range(segment):
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strip_blinker.set_pixel(startpoint + y, blank)
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strip_blinker.show()
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for y in range(segment):
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strip_blinker.set_pixel(startpoint + y, blank)
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strip_blinker.show()
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return
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##################################################
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# ----------------Animationen------------------#
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############ 0.Animation Licht aus ################
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def licht_aus():
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global reset_animation
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for i in range(numpix - segment):
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if i >= segment:
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strip_animation.set_pixel(i, blank)
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strip_animation.show()
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while reset_animation == False:
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utime.sleep(delay)
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############### 1.Animation Licht an ###############
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def fernlicht_an():
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global reset_animation
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for i in range(numpix - segment):
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if i >= segment:
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strip_animation.set_pixel(i, white)
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strip_animation.show()
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while reset_animation == False:
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utime.sleep(delay)
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licht_aus()
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############### 2.Animation Rainbow ###############
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def rainbow():
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global reset_animation
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for i in range(len(colors)):
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for j in range(numpix - segment):
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if j >= segment:
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strip_animation.set_pixel(j, colors[i])
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strip_animation.show()
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utime.sleep(delay)
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if reset_animation == True:
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licht_aus()
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return
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############### 3.Animation Police ###############
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def police():
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global reset_animation
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strip_animation.set_pixel(4, blue)
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strip_animation.set_pixel(5, blue)
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strip_animation.set_pixel(6, blue)
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strip_animation.set_pixel(7, red)
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strip_animation.set_pixel(8, red)
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strip_animation.set_pixel(9, red)
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strip_animation.set_pixel(10, blue)
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strip_animation.set_pixel(11, blue)
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strip_animation.set_pixel(12, blue)
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strip_animation.set_pixel(13, red)
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strip_animation.set_pixel(14, red)
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strip_animation.set_pixel(15, red)
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strip_animation.show()
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utime.sleep(delay * 2)
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if reset_animation == True:
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licht_aus()
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return
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strip_animation.set_pixel(4, red)
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strip_animation.set_pixel(5, red)
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strip_animation.set_pixel(6, red)
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strip_animation.set_pixel(7, blue)
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strip_animation.set_pixel(8, blue)
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strip_animation.set_pixel(9, blue)
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strip_animation.set_pixel(10, red)
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strip_animation.set_pixel(11, red)
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strip_animation.set_pixel(12, red)
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strip_animation.set_pixel(13, blue)
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strip_animation.set_pixel(14, blue)
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strip_animation.set_pixel(15, blue)
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strip_animation.show()
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utime.sleep(delay * 2)
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############### 4.Animation Kit ###############
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def kit():
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global reset_animation
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delay = 0.01
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strip_animation.show()
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############### Left to Right ###############
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for x in range(numpix - segment - 2):
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if x >= segment:
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strip_animation.set_pixel(x + 1, red)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.set_pixel(x, red)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.set_pixel(x + 2, red)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.set_pixel(x, blank)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 1, blank)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 2, blank)
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strip_animation.show()
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if reset_animation == True:
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licht_aus()
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return
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############### Left to Right ###############
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for x in reversed(range(numpix - segment - 2)):
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if x > segment:
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strip_animation.set_pixel(x + 1, red)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.set_pixel(x, red)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.set_pixel(x + 2, red)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.set_pixel(x, blank)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 1, blank)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 2, blank)
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strip_animation.show()
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if reset_animation == True:
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licht_aus()
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return
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##################################################
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# -----------------------------------------------#
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button = Pin(18, Pin.IN, Pin.PULL_UP)
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###########################################################################
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# INTERRUPT HANDLER
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# Blinker Links
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def switch_left_up(pin):
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global blinker_links, blinker_rechts
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# stop blinker rechts if running
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if blinker_rechts == True:
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blinker_rechts = False
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# do nothing if blinker links is already running
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if blinker_links == True:
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return
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blinker_links = True
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# start blinker links
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_thread.start_new_thread(blink_links, ())
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def switch_left_down(pin):
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global blinker_links
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blinker_links = False
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toggle_switch_left.irq(handler=switch_left_up, trigger=Pin.IRQ_RISING)
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toggle_switch_left.irq(handler=switch_left_down, trigger=Pin.IRQ_FALLING)
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# Blinker Rechts
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def switch_right_up(pin):
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global blinker_rechts, blinker_links
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# stop blinker links if running
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if blinker_links == True:
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blinker_links = False
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# do nothing if blinker rechts is already running
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if blinker_rechts == True:
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return
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blinker_rechts = True
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# start blinker rechts
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_thread.start_new_thread(blink_rechts, ())
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def switch_right_down(pin):
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global blinker_rechts
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blinker_rechts = False
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toggle_switch_right.irq(handler=switch_right_up, trigger=Pin.IRQ_RISING)
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toggle_switch_right.irq(handler=switch_right_down, trigger=Pin.IRQ_FALLING)
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# Button Interrupt
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def button_pressed(pin):
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global debouncing, animation_NR, reset_animation
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# Handle the button press event
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animation_NR = (animation_NR + 1) % anzahl_animationen
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# Reset the debouncing flag
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debouncing = False
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reset_animation = True
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def button_debouncer(pin):
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global debouncing
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if not debouncing:
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debouncing = True
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debounce_timer.init(mode=Timer.ONE_SHOT, period=200, callback=lambda t: button_pressed(pin))
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# Set up the button interrupt with the debouncer
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button.irq(handler=button_debouncer, trigger=Pin.IRQ_RISING)
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###########################################################################
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# MAIN LOOPS
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def animation_loop():
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global animation_NR, reset_animation
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while True:
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reset_animation = False
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if animation_NR == 0:
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licht_aus()
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elif animation_NR == 1:
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fernlicht_an()
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elif animation_NR == 2:
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rainbow()
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elif animation_NR == 3:
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police()
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elif animation_NR == 4:
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kit()
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def test_loop():
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while True:
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#rainbow()
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# kit()
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# fernlicht_an()
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utime.sleep(0.5)
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# licht_aus()
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# utime.sleep(0.5)
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# police()
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print('thread1')
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blink_rechts()
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blink_links()
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# start blinker_loop on second core
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#_thread.start_new_thread(animation_loop, ())
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#blinker_loop()
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animation_loop()
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#test_loop()
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