Button interrupt and parallelize blinker
This commit is contained in:
parent
d616963256
commit
f6d1f4c399
1 changed files with 190 additions and 157 deletions
347
main.py
347
main.py
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@ -22,7 +22,7 @@ segment = 4
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delay = 0.15
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delay = 0.15
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brightness = 100
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brightness = 100
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anzahl_animationen = 5
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anzahl_animationen = 5
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global animation_NR
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#setup
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#setup
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strip_blinker = Neopixel(numpix, 0, 28, "RGB")
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strip_blinker = Neopixel(numpix, 0, 28, "RGB")
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strip_animation = Neopixel(numpix, 0, 28, "RGB")
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strip_animation = Neopixel(numpix, 0, 28, "RGB")
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@ -32,6 +32,17 @@ button = Pin(18, Pin.IN, Pin.PULL_UP)
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toggle_switch_left = Pin(15, Pin.IN, Pin.PULL_DOWN)
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toggle_switch_left = Pin(15, Pin.IN, Pin.PULL_DOWN)
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toggle_switch_right = Pin(14, Pin.IN, Pin.PULL_DOWN)
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toggle_switch_right = Pin(14, Pin.IN, Pin.PULL_DOWN)
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blinker_links = False
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blinker_rechts = False
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animation_NR = 0
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# Define the debounce timer
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debounce_timer = Timer()
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# Flag to indicate if the button is being debounced
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debouncing = False
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reset_animation = False
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#Farben definnieren
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#Farben definnieren
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@ -56,38 +67,60 @@ colors = [red, orange, yellow, lime, green, teal, cyan, sky_blue, blue, indigo,
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############ Blinker Links ###################
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############ Blinker Links ###################
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def blink_links():
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def blink_links():
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global blinker_links
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while True:
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while True:
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if blinker_links == False:
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break
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strip_blinker.show()
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strip_blinker.show()
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for x in reversed(range(segment)):
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for x in reversed(range(segment)):
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if blinker_links == False:
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break
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strip_blinker.set_pixel(x, yellow)
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strip_blinker.set_pixel(x, yellow)
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strip_blinker.show()
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strip_blinker.show()
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utime.sleep(delay)
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utime.sleep(delay)
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if blinker_links == False:
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break
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utime.sleep(2 * delay)
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utime.sleep(2 * delay)
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for y in range(segment):
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for y in range(segment):
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strip_blinker.set_pixel(y, blank)
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strip_blinker.set_pixel(y, blank)
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strip_blinker.show()
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strip_blinker.show()
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return
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for y in range(segment):
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strip_blinker.set_pixel(y, blank)
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strip_blinker.show()
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return
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##################################################
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##################################################
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############ Blinker Rechts ##################
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############ Blinker Rechts ##################
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def blink_rechts():
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def blink_rechts():
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global blinker_rechts
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startpoint = numpix - segment
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startpoint = numpix - segment
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while True:
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while True:
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if blinker_rechts == False:
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break
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strip_blinker.show()
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strip_blinker.show()
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for x in range(segment):
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for x in range(segment):
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if blinker_rechts == False:
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break
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strip_blinker.set_pixel(startpoint + x, yellow)
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strip_blinker.set_pixel(startpoint + x, yellow)
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strip_blinker.show()
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strip_blinker.show()
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utime.sleep(delay)
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utime.sleep(delay)
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if blinker_rechts == False:
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break
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utime.sleep(2 * delay)
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utime.sleep(2 * delay)
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for y in range(segment):
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for y in range(segment):
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strip_blinker.set_pixel(startpoint + y, blank)
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strip_blinker.set_pixel(startpoint + y, blank)
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strip_blinker.show()
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strip_blinker.show()
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return
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for y in range(segment):
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strip_blinker.set_pixel(startpoint + y, blank)
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strip_blinker.show()
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return
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##################################################
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##################################################
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@ -95,128 +128,137 @@ def blink_rechts():
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# ----------------Animationen------------------#
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# ----------------Animationen------------------#
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############ 0.Animation Licht aus ################
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############ 0.Animation Licht aus ################
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def licht_aus():
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def licht_aus():
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global reset_animation
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for i in range(numpix - segment):
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for i in range(numpix - segment):
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if i >= segment:
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if i >= segment:
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strip_animation.set_pixel(i, blank)
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strip_animation.set_pixel(i, blank)
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strip_animation.show()
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strip_animation.show()
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while reset_animation == False:
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utime.sleep(delay)
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##################################################
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############### 1.Animation Licht an ###############
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############### 1.Animation Licht an ###############
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def fernlicht_an():
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def fernlicht_an():
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global reset_animation
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for i in range(numpix - segment):
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for i in range(numpix - segment):
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if i >= segment:
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if i >= segment:
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strip_animation.set_pixel(i, white)
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strip_animation.set_pixel(i, white)
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strip_animation.show()
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strip_animation.show()
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while reset_animation == False:
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utime.sleep(delay)
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licht_aus()
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############### 2.Animation Rainbow ###############
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############### 2.Animation Rainbow ###############
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def rainbow():
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def rainbow():
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global reset_animation
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for i in range(len(colors)):
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for i in range(len(colors)):
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for j in range(numpix - segment):
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for j in range(numpix - segment):
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if j >= segment:
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if j >= segment:
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strip_animation.set_pixel(j, colors[i])
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strip_animation.set_pixel(j, colors[i])
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strip_animation.show()
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strip_animation.show()
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utime.sleep(delay)
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utime.sleep(delay)
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if reset_animation == True:
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licht_aus()
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return
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##################################################
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############### 3.Animation Police ###############
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############### 3.Animation Police ###############
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def police():
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def police():
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while True:
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global reset_animation
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strip_animation.set_pixel(4, blue)
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strip_animation.set_pixel(4, blue)
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strip_animation.set_pixel(5, blue)
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strip_animation.set_pixel(5, blue)
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strip_animation.set_pixel(6, blue)
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strip_animation.set_pixel(6, blue)
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strip_animation.set_pixel(7, red)
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strip_animation.set_pixel(7, red)
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strip_animation.set_pixel(8, red)
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strip_animation.set_pixel(8, red)
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strip_animation.set_pixel(9, red)
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strip_animation.set_pixel(9, red)
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strip_animation.set_pixel(10, blue)
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strip_animation.set_pixel(10, blue)
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strip_animation.set_pixel(11, blue)
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strip_animation.set_pixel(11, blue)
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strip_animation.set_pixel(12, blue)
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strip_animation.set_pixel(12, blue)
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strip_animation.set_pixel(13, red)
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strip_animation.set_pixel(13, red)
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strip_animation.set_pixel(14, red)
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strip_animation.set_pixel(14, red)
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strip_animation.set_pixel(15, red)
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strip_animation.set_pixel(15, red)
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strip_animation.show()
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strip_animation.show()
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utime.sleep(delay * 2)
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utime.sleep(delay * 2)
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strip_animation.set_pixel(4, red)
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if reset_animation == True:
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strip_animation.set_pixel(5, red)
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licht_aus()
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strip_animation.set_pixel(6, red)
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strip_animation.set_pixel(7, blue)
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strip_animation.set_pixel(8, blue)
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strip_animation.set_pixel(9, blue)
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strip_animation.set_pixel(10, red)
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strip_animation.set_pixel(11, red)
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strip_animation.set_pixel(12, red)
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strip_animation.set_pixel(13, blue)
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strip_animation.set_pixel(14, blue)
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strip_animation.set_pixel(15, blue)
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strip_animation.show()
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utime.sleep(delay * 2)
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return
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return
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strip_animation.set_pixel(4, red)
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strip_animation.set_pixel(5, red)
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strip_animation.set_pixel(6, red)
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strip_animation.set_pixel(7, blue)
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strip_animation.set_pixel(8, blue)
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strip_animation.set_pixel(9, blue)
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strip_animation.set_pixel(10, red)
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strip_animation.set_pixel(11, red)
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strip_animation.set_pixel(12, red)
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strip_animation.set_pixel(13, blue)
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strip_animation.set_pixel(14, blue)
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strip_animation.set_pixel(15, blue)
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strip_animation.show()
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utime.sleep(delay * 2)
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##################################################
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############### 4.Animation Kit ###############
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############### 4.Animation Kit ###############
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def kit():
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def kit():
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global reset_animation
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delay = 0.01
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delay = 0.01
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while True:
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strip_animation.show()
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strip_animation.show()
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############### Left to Right ###############
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############### Left to Right ###############
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for x in range(numpix - segment - 2):
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for x in range(numpix - segment - 2):
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if x >= segment:
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if x >= segment:
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strip_animation.set_pixel(x + 1, red)
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strip_animation.set_pixel(x + 1, red)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.show()
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strip_animation.set_pixel(x, red)
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strip_animation.set_pixel(x, red)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.show()
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strip_animation.set_pixel(x + 2, red)
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strip_animation.set_pixel(x + 2, red)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.show()
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strip_animation.set_pixel(x, blank)
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strip_animation.set_pixel(x, blank)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 1, blank)
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strip_animation.set_pixel(x + 1, blank)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 2, blank)
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strip_animation.set_pixel(x + 2, blank)
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strip_animation.show()
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strip_animation.show()
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if reset_animation == True:
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licht_aus()
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return
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############### Left to Right ###############
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############### Left to Right ###############
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for x in reversed(range(numpix - segment - 2)):
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for x in reversed(range(numpix - segment - 2)):
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if x > segment:
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if x > segment:
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strip_animation.set_pixel(x + 1, red)
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strip_animation.set_pixel(x + 1, red)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.show()
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strip_animation.set_pixel(x, red)
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strip_animation.set_pixel(x, red)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.show()
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strip_animation.set_pixel(x + 2, red)
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strip_animation.set_pixel(x + 2, red)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.show()
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strip_animation.show()
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strip_animation.set_pixel(x, blank)
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strip_animation.set_pixel(x, blank)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 1, blank)
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strip_animation.set_pixel(x + 1, blank)
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utime.sleep(delay)
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utime.sleep(delay)
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strip_animation.set_pixel(x + 2, blank)
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strip_animation.set_pixel(x + 2, blank)
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strip_animation.show()
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strip_animation.show()
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return
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if reset_animation == True:
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licht_aus()
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return
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##################################################
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##################################################
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@ -225,92 +267,89 @@ def kit():
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button = Pin(18, Pin.IN, Pin.PULL_UP)
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button = Pin(18, Pin.IN, Pin.PULL_UP)
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############### Schalterstellung ###############
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def get_switch_left():
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global status_links
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if toggle_switch_left.value() == 1:
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status_links = 1
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elif toggle_switch_left.value() == 0:
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status_links = 0
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return status_links
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def get_switch_right():
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global status_rechts
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if toggle_switch_right.value() == 1:
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status_rechts = 1
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elif toggle_switch_right.value() == 0:
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status_rechts = 0
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return
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###########################################################################
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###########################################################################
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# INTERRUPT HANDLER
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# INTERRUPT HANDLER
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def switch_left(pin):
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# Blinker Links
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pass
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def switch_left_up(pin):
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global blinker_links, blinker_rechts
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# stop blinker rechts if running
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if blinker_rechts == True:
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blinker_rechts = False
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def switch_left_debouncer(pin):
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# do nothing if blinker links is already running
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Timer().init(mode=Timer.ONE_SHOT, period=200, callback=switch_left)
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if blinker_links == True:
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return
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blinker_links = True
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toggle_switch_left.irq(handler=switch_left_debouncer, trigger=Pin.IRQ_RISING)
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# start blinker links
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_thread.start_new_thread(blink_links, ())
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def switch_right(pin):
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def switch_left_down(pin):
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pass
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global blinker_links
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blinker_links = False
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def switch_right_debouncer(pin):
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Timer().init(mode=Timer.ONE_SHOT, period=200, callback=switch_right)
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toggle_switch_left.irq(handler=switch_left_up, trigger=Pin.IRQ_RISING)
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toggle_switch_left.irq(handler=switch_left_down, trigger=Pin.IRQ_FALLING)
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toggle_switch_right.irq(handler=switch_right_debouncer, trigger=Pin.IRQ_RISING)
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# Blinker Rechts
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def switch_right_up(pin):
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global blinker_rechts, blinker_links
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# stop blinker links if running
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if blinker_links == True:
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blinker_links = False
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# do nothing if blinker rechts is already running
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if blinker_rechts == True:
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return
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blinker_rechts = True
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# start blinker rechts
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_thread.start_new_thread(blink_rechts, ())
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def switch_right_down(pin):
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global blinker_rechts
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blinker_rechts = False
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toggle_switch_right.irq(handler=switch_right_up, trigger=Pin.IRQ_RISING)
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toggle_switch_right.irq(handler=switch_right_down, trigger=Pin.IRQ_FALLING)
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# Button Interrupt
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def button_pressed(pin):
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def button_pressed(pin):
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pass
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global debouncing, animation_NR, reset_animation
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# Handle the button press event
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animation_NR = (animation_NR + 1) % anzahl_animationen
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# Reset the debouncing flag
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debouncing = False
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reset_animation = True
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def button_debouncer(pin):
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def button_debouncer(pin):
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||||||
Timer().init(mode=Timer.ONE_SHOT, period=200, callback=button_pressed)
|
global debouncing
|
||||||
|
if not debouncing:
|
||||||
|
debouncing = True
|
||||||
|
debounce_timer.init(mode=Timer.ONE_SHOT, period=200, callback=lambda t: button_pressed(pin))
|
||||||
|
|
||||||
|
# Set up the button interrupt with the debouncer
|
||||||
button.irq(handler=button_debouncer, trigger=Pin.IRQ_RISING)
|
button.irq(handler=button_debouncer, trigger=Pin.IRQ_RISING)
|
||||||
|
|
||||||
|
|
||||||
###########################################################################
|
###########################################################################
|
||||||
|
|
||||||
# MAIN LOOPS
|
# MAIN LOOPS
|
||||||
|
|
||||||
def blinker_loop():
|
|
||||||
|
|
||||||
while True:
|
|
||||||
get_switch_left()
|
|
||||||
get_switch_right()
|
|
||||||
|
|
||||||
if status_rechts == 1:
|
|
||||||
blink_rechts()
|
|
||||||
if status_links == 1:
|
|
||||||
blink_links()
|
|
||||||
|
|
||||||
utime.sleep(0.1)
|
|
||||||
|
|
||||||
|
|
||||||
def animation_loop():
|
def animation_loop():
|
||||||
animation_NR = 0
|
global animation_NR, reset_animation
|
||||||
while True:
|
while True:
|
||||||
|
reset_animation = False
|
||||||
if button.value() == 1:
|
|
||||||
print(animation_NR)
|
|
||||||
elif button.value() == 0:
|
|
||||||
if animation_NR < anzahl_animationen - 1:
|
|
||||||
animation_NR = animation_NR + 1
|
|
||||||
else:
|
|
||||||
animation_NR = 0
|
|
||||||
print(animation_NR)
|
|
||||||
utime.sleep(delay)
|
|
||||||
if animation_NR == 0:
|
if animation_NR == 0:
|
||||||
licht_aus()
|
licht_aus()
|
||||||
elif animation_NR == 1:
|
elif animation_NR == 1:
|
||||||
|
@ -323,12 +362,6 @@ def animation_loop():
|
||||||
kit()
|
kit()
|
||||||
|
|
||||||
|
|
||||||
def test_loop2():
|
|
||||||
while True:
|
|
||||||
utime.sleep(0.5)
|
|
||||||
print('thread2')
|
|
||||||
|
|
||||||
|
|
||||||
def test_loop():
|
def test_loop():
|
||||||
while True:
|
while True:
|
||||||
|
|
||||||
|
@ -346,8 +379,8 @@ def test_loop():
|
||||||
|
|
||||||
|
|
||||||
# start blinker_loop on second core
|
# start blinker_loop on second core
|
||||||
_thread.start_new_thread(test_loop2, ())
|
#_thread.start_new_thread(animation_loop, ())
|
||||||
|
|
||||||
#blinker_loop()
|
#blinker_loop()
|
||||||
#animation_loop()
|
animation_loop()
|
||||||
test_loop()
|
#test_loop()
|
||||||
|
|
Loading…
Reference in a new issue