Jonathan Flueren JonOfUs
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-06 15:45:07 +02:00
477f95d762 Added link to cg-ag in readme
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-06 15:37:56 +02:00
491886b687 Add comment about that only obj with face normals work currentlY
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-06 15:29:52 +02:00
e0a2fa25fa Added another image to README
JonOfUs pushed tag last-working-version to JonOfUs/Renderer 2022-08-06 15:26:24 +02:00
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-06 15:23:49 +02:00
1c6d05946b clean up method order and add some doc
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-02 19:21:32 +02:00
34a7708c0d Update Readme.md
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-02 18:32:14 +02:00
012ad35d85 Update 'README.md'
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-02 18:30:49 +02:00
bfa58c6962 Add images
JonOfUs pushed to main at JonOfUs/Renderer 2022-08-02 17:07:54 +02:00
c787724541 Add Rainbow material based on normal
JonOfUs pushed to selective-antialiasing at JonOfUs/Renderer 2022-07-27 00:55:11 +02:00
5f33c86566 format
JonOfUs pushed to selective-antialiasing at JonOfUs/Renderer 2022-07-27 00:49:49 +02:00
69cedf3af2 First implementation try + progress bars
JonOfUs created branch selective-antialiasing in JonOfUs/Renderer 2022-07-27 00:49:49 +02:00
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-26 19:50:12 +02:00
acbb572dcd Get normals for faces directly from .obj
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-26 18:16:54 +02:00
b37f8e3144 Add implementing better normals
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-19 17:52:03 +02:00
ff6b6191a4 Some more stuff with cat.obj
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-19 17:10:08 +02:00
ee49ce9ecb Add more 3d objects
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-19 16:30:18 +02:00
99277995be Scene for baum.obj without antialiasing
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-17 21:10:21 +02:00
de559b02d7 DIsable antialiasing if running with just one sample per pixel
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-17 02:22:17 +02:00
e09b0a9e1d First mesh render
JonOfUs pushed to main at JonOfUs/Renderer 2022-07-17 02:00:36 +02:00
36cf9c10c5 Triangle mesh working