2022-06-08 18:28:45 +02:00
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use super::{
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Point3,
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Vec3,
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Color,
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Ray,
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Material,
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Arc,
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Metal
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};
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2022-04-27 18:27:07 +02:00
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pub struct HitRecord {
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2022-05-18 17:49:46 +02:00
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pub p: Point3,
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pub normal: Vec3,
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pub mat_ptr: Arc<dyn Material>,
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pub t: f64,
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2022-06-08 18:28:45 +02:00
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pub front_face: bool,
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}
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pub struct Sphere {
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center: Point3,
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radius: f64,
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2022-06-08 18:28:45 +02:00
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pub mat_ptr: Arc<dyn Material>,
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}
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2022-06-01 20:13:55 +02:00
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pub trait Hittable: Sync + Send {
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2022-05-04 18:21:48 +02:00
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool;
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}
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impl HitRecord {
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fn set_face_normal(&mut self, r: &Ray, outward_normal: Vec3) {
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self.front_face = Vec3::dot(r.direction(), outward_normal) < 0.0;
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if self.front_face {
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self.normal = outward_normal;
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} else {
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self.normal = (-1.0) * outward_normal;
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2022-05-04 18:21:48 +02:00
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}
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}
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2022-06-08 18:28:45 +02:00
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pub fn new(p: Point3, normal: Vec3, m: Arc<dyn Material>, t: f64, front_face: bool) -> Self {
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HitRecord {
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p: p,
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normal: normal,
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2022-06-08 18:28:45 +02:00
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mat_ptr: m,
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2022-05-04 18:21:48 +02:00
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t: t,
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front_face: front_face,
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}
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}
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pub fn empty() -> Self {
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Self::new(
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2022-06-08 18:28:45 +02:00
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Point3::null(),
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Vec3::null(),
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2022-06-21 18:10:52 +02:00
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Arc::new(Metal::new(&Color::null(), 0.0)),
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0.0,
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false,
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)
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}
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2022-04-27 18:27:07 +02:00
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}
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impl Sphere {
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pub fn new(cen: Point3, r: f64, m: Arc<dyn Material>) -> Self {
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Sphere {
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center: cen,
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radius: r,
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mat_ptr: m,
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}
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}
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}
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impl Hittable for Sphere {
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fn hit(&self, r: &Ray, t_min: f64, t_max: f64, rec: &mut HitRecord) -> bool {
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let oc = r.origin() - self.center;
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let a = r.direction().length_squared(); // gleiches Ergebnis wie Skalarprodukt
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let half_b = Vec3::dot(oc, r.direction());
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let c = oc.length_squared() - self.radius * self.radius;
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let discriminant = half_b * half_b - a * c;
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if discriminant < 0.0 {
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return false;
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}
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let sqrtd = discriminant.sqrt();
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let mut root = (-half_b - sqrtd) / a;
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2022-06-01 16:49:39 +02:00
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let normal = (r.at(root) - self.center) / self.radius;
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if root < t_min || t_max < root || Vec3::dot(normal, r.direction()) > 0.0 {
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root = (-half_b + sqrtd) / a;
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let normal = (r.at(root) - self.center) / self.radius;
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if root < t_min || t_max < root || Vec3::dot(normal, r.direction()) > 0.0 {
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return false;
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}
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}
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rec.t = root;
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rec.p = r.at(rec.t);
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2022-05-04 18:21:48 +02:00
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let outward_normal = (rec.p - self.center) / self.radius;
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rec.set_face_normal(r, outward_normal);
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rec.mat_ptr = self.mat_ptr.clone();
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return true;
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}
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}
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