Renderer/src/main.rs

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3.6 KiB
Rust
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extern crate image;
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mod camera;
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mod color;
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mod hittable;
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mod hittable_list;
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mod ray;
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mod utility;
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mod vec3;
use camera::Camera;
use hittable::{HitRecord, Hittable, Sphere};
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use hittable_list::HittableList;
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use image::{Rgb, RgbImage};
use ray::Ray;
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use rayon::prelude::*;
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use std::env;
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use vec3::{Color, Point3, Vec3};
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fn ray_color(r: &Ray, world: &HittableList, depth: u32) -> Color {
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let mut rec = HitRecord::empty();
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if depth <= 0 {
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return Color::new(0.0, 0.0, 0.0);
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}
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if world.hit(r, 0.0, f64::INFINITY, &mut rec) {
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let target = rec.p + rec.normal + Vec3::random_unit_vector(); // rec.p + rec.normal.random_in_hemisphere();
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return 0.5 * ray_color(&Ray::new(rec.p, target - rec.p), world, depth - 1);
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}
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let unit_direction = r.direction();
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let t = 0.5 * (unit_direction.y() + 1.0);
return (1.0 - t) * Color::new(1.0, 1.0, 1.0) + t * Color::new(0.5, 0.7, 1.0);
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}
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fn main() {
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// File
let mut default_file = "image.ppm";
// Image
let aspect_ratio = 16.0 / 9.0;
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let image_width = 1000;
let image_height = (image_width as f64 / aspect_ratio) as u32;
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let samples_per_pixel = 100_u32;
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let max_depth = 50;
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// World
let mut world = HittableList::new();
world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(0.0, 0.0, -1.0),
0.5,
)));
world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(0.0, -100.5, -1.0),
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100.0,
)));
world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(1.0, 0.0, -1.5),
0.3,
)));
world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(1.0, 1.1, -1.5),
0.3,
)));
world.add(Box::<Sphere>::new(Sphere::new(
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Point3::new(-1.0, 1.1, -1.5),
0.3,
)));
/*
for i in -15..15 {
for j in -15..15 {
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world.add(Box::<Sphere>::new(Sphere::new(Point3::new(j as f64/5.0 as f64, i as f64/5.0 as f64, -1.5), 0.08)));
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}
}
*/
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// Camera
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let cam = Camera::new();
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// Render
let args: Vec<String> = env::args().collect();
if args.len() > 1 && args[1] != "" {
default_file = &args[1];
}
let mut image = RgbImage::new(image_width, image_height);
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let atomic_counter = Arc::new(AtomicU32::new(0));
let color_lines: Vec<_> = (0..image_height)
.into_par_iter()
.rev()
.map(|j| {
let v = atomic_counter.fetch_add(1, Ordering::Relaxed);
eprint!("\rScanlines remaining: {:5}", image_height - v);
let mut colors = Vec::new();
for i in 0..image_width {
let mut pixel_color = Color::new(0.0, 0.0, 0.0);
for _ in 0..samples_per_pixel {
let u = (i as f64 + utility::random_f64()) / (image_width - 1) as f64;
let v = (j as f64 + utility::random_f64()) / (image_height - 1) as f64;
let r = cam.get_ray(u, v);
pixel_color += ray_color(&r, &world, max_depth);
}
colors.push(pixel_color);
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}
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return colors;
})
.collect();
eprint!("\rScanlines remaining: {:5}", 0);
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(0..image_height).into_iter().rev().for_each(|j| {
(0..image_width).into_iter().for_each(|i| {
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color::put_color(
&mut image,
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&color_lines[(image_height - j - 1) as usize][i as usize],
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i,
image_height - j - 1,
samples_per_pixel,
);
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})
});
image.save(default_file).unwrap();
eprintln!("\nDone!");
}