Merge
This commit is contained in:
commit
e3cb37817c
3 changed files with 38 additions and 21 deletions
|
@ -1,7 +1,4 @@
|
||||||
# Blender v2.82 (sub 7) OBJ File: ''
|
|
||||||
# www.blender.org
|
|
||||||
mtllib viking_room.mtl
|
|
||||||
o mesh_all1_Texture1_0
|
|
||||||
v -0.573651 0.001530 0.713748
|
v -0.573651 0.001530 0.713748
|
||||||
v -0.573651 0.151382 -0.000154
|
v -0.573651 0.151382 -0.000154
|
||||||
v -0.573651 0.164474 0.619081
|
v -0.573651 0.164474 0.619081
|
||||||
|
|
50
src/main.rs
50
src/main.rs
|
@ -67,17 +67,17 @@ fn main() {
|
||||||
|
|
||||||
// Image
|
// Image
|
||||||
let aspect_ratio = 10.0 / 7.5; //16.0 / 9.0;
|
let aspect_ratio = 10.0 / 7.5; //16.0 / 9.0;
|
||||||
let image_width = 400;
|
let image_width = 600;
|
||||||
let image_height = (image_width as f64 / aspect_ratio) as u32;
|
let image_height = (image_width as f64 / aspect_ratio) as u32;
|
||||||
let samples_per_pixel = 50_u32;
|
let samples_per_pixel = 50_u32;
|
||||||
let max_depth = 50;
|
let max_depth = 50;
|
||||||
let antialiasing_threshold = 0.2; // at what diff between two colors will a pixel be antialiased
|
let antialiasing_threshold = 0.2; // at what diff between two colors will a pixel be antialiased
|
||||||
|
|
||||||
let vfov = 40.0;
|
let vfov = 43.0;
|
||||||
let lookfrom = Point3::new(2.0, 0.8, 3.0);
|
let lookfrom = Point3::new(2.0, 1.0, 1.0);
|
||||||
let lookat = Point3::new(0.0, 0.0, 0.0);
|
let lookat = Point3::new(0.0, 0.2, 0.0);
|
||||||
let vup = Vec3::new(0.0, 1.0, 0.0);
|
let vup = Vec3::new(0.0, 1.0, 0.0);
|
||||||
let dist_to_focus = 3.0;
|
let dist_to_focus = 1.0;
|
||||||
let aperture = 0.0; // disable depth of field
|
let aperture = 0.0; // disable depth of field
|
||||||
|
|
||||||
// limit rayon multithreading thread count
|
// limit rayon multithreading thread count
|
||||||
|
@ -88,7 +88,7 @@ fn main() {
|
||||||
|
|
||||||
// World
|
// World
|
||||||
eprintln!("[1/4] Loading meshes from file...");
|
eprintln!("[1/4] Loading meshes from file...");
|
||||||
let world = from_obj("obj/suzanne.obj");
|
let world = from_obj("obj/viking_room.obj");
|
||||||
// let world = random_world();
|
// let world = random_world();
|
||||||
|
|
||||||
// Camera
|
// Camera
|
||||||
|
@ -137,6 +137,26 @@ fn main() {
|
||||||
.collect();
|
.collect();
|
||||||
bar.finish_and_clear();
|
bar.finish_and_clear();
|
||||||
|
|
||||||
|
// no antialiasing
|
||||||
|
if samples_per_pixel == 1_u32 {
|
||||||
|
eprintln!("[4/4] Exporting image to disk...");
|
||||||
|
(0..image_height).into_iter().rev().for_each(|j| {
|
||||||
|
(0..image_width).into_iter().for_each(|i| {
|
||||||
|
color::put_color(
|
||||||
|
&mut image,
|
||||||
|
&color_lines[(image_height - j - 1) as usize][i as usize],
|
||||||
|
i,
|
||||||
|
image_height - j - 1,
|
||||||
|
1,
|
||||||
|
);
|
||||||
|
})
|
||||||
|
});
|
||||||
|
|
||||||
|
image.save(default_file).unwrap();
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
eprintln!("[3/4] Antialiasing image...");
|
eprintln!("[3/4] Antialiasing image...");
|
||||||
let mut antialiasing: Vec<Vec<bool>> = Vec::new();
|
let mut antialiasing: Vec<Vec<bool>> = Vec::new();
|
||||||
let mut antialiasing_counter = 0;
|
let mut antialiasing_counter = 0;
|
||||||
|
@ -261,13 +281,13 @@ fn from_obj(path: &str) -> HittableList {
|
||||||
)));
|
)));
|
||||||
*/
|
*/
|
||||||
|
|
||||||
let material = Arc::new(Lambertian::new(&Color::new(
|
//let material = Arc::new(Lambertian::new(&Color::new(
|
||||||
77.0 / 255.0,
|
// 77.0 / 255.0,
|
||||||
77.0 / 255.0,
|
// 77.0 / 255.0,
|
||||||
118.0 / 255.0,
|
// 118.0 / 255.0,
|
||||||
)));
|
//)));
|
||||||
//let material = Arc::new(Dielectric::new(2.0));
|
//let material = Arc::new(Dielectric::new(2.0));
|
||||||
//let material = Arc::new(Metal::new(&Color::new(0.9, 0.9, 0.7), 1.0));
|
let material = Arc::new(Metal::new(&Color::new(0.7, 0.7, 0.8), 0.0));
|
||||||
//let material = Arc::new(Rainbow::new());
|
//let material = Arc::new(Rainbow::new());
|
||||||
|
|
||||||
let cornell_box = tobj::load_obj(path, &tobj::OFFLINE_RENDERING_LOAD_OPTIONS);
|
let cornell_box = tobj::load_obj(path, &tobj::OFFLINE_RENDERING_LOAD_OPTIONS);
|
||||||
|
@ -336,18 +356,18 @@ fn from_obj(path: &str) -> HittableList {
|
||||||
world.add(Box::<Triangle>::new(Triangle::new(
|
world.add(Box::<Triangle>::new(Triangle::new(
|
||||||
Point3::new(
|
Point3::new(
|
||||||
mesh.positions[3 * index_a] as f64,
|
mesh.positions[3 * index_a] as f64,
|
||||||
mesh.positions[3 * index_a + 1] as f64,
|
|
||||||
mesh.positions[3 * index_a + 2] as f64,
|
mesh.positions[3 * index_a + 2] as f64,
|
||||||
|
mesh.positions[3 * index_a + 1] as f64,
|
||||||
),
|
),
|
||||||
Point3::new(
|
Point3::new(
|
||||||
mesh.positions[3 * index_b] as f64,
|
mesh.positions[3 * index_b] as f64,
|
||||||
mesh.positions[3 * index_b + 1] as f64,
|
|
||||||
mesh.positions[3 * index_b + 2] as f64,
|
mesh.positions[3 * index_b + 2] as f64,
|
||||||
|
mesh.positions[3 * index_b + 1] as f64,
|
||||||
),
|
),
|
||||||
Point3::new(
|
Point3::new(
|
||||||
mesh.positions[3 * index_c] as f64,
|
mesh.positions[3 * index_c] as f64,
|
||||||
mesh.positions[3 * index_c + 1] as f64,
|
|
||||||
mesh.positions[3 * index_c + 2] as f64,
|
mesh.positions[3 * index_c + 2] as f64,
|
||||||
|
mesh.positions[3 * index_c + 1] as f64,
|
||||||
),
|
),
|
||||||
normal_avg,
|
normal_avg,
|
||||||
material.clone(),
|
material.clone(),
|
||||||
|
|
|
@ -77,7 +77,7 @@ impl Material for Metal {
|
||||||
*scattered = Ray::new(rec.p, reflected + self.fuzz * Vec3::random_in_unit_sphere());
|
*scattered = Ray::new(rec.p, reflected + self.fuzz * Vec3::random_in_unit_sphere());
|
||||||
*attenuation = self.albedo.clone();
|
*attenuation = self.albedo.clone();
|
||||||
|
|
||||||
return Vec3::dot(scattered.direction(), rec.normal) > 0.0;
|
return true;//Vec3::dot(scattered.direction(), rec.normal) > 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -97,7 +97,7 @@ impl Material for Mirror {
|
||||||
) -> bool {
|
) -> bool {
|
||||||
if utility::random_f64() > 0.8 {
|
if utility::random_f64() > 0.8 {
|
||||||
// Reflektiert
|
// Reflektiert
|
||||||
let reflected = Vec3::reflect(&Vec3::unit_vector(r_in.direction()), &rec.normal);
|
let reflected = Vec3::reflect(&r_in.direction(), &rec.normal);
|
||||||
*scattered = Ray::new(rec.p, reflected);
|
*scattered = Ray::new(rec.p, reflected);
|
||||||
*attenuation = self.albedo.clone();
|
*attenuation = self.albedo.clone();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue