Jonathan Flueren
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47158af5ee
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Working multithreadding with Counter
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2022-06-01 20:13:55 +02:00 |
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ac4eca7e95
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Multithreading
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2022-06-01 17:59:25 +02:00 |
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decae9d00d
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add different diffuse renderer
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2022-06-01 17:01:16 +02:00 |
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de16463c4e
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hit check normal vec angle
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2022-06-01 16:49:39 +02:00 |
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b82a323642
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Faster and static random number generator
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2022-06-01 16:42:49 +02:00 |
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0632c60989
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Schwarze Oberfläche
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2022-05-18 17:49:46 +02:00 |
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48bbd5f2f0
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Revert "First try, need to swap to Vec for world"
This reverts commit e5fdc8c7ef .
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2022-05-18 16:58:08 +02:00 |
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6576d38eaa
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Revert "Try Multithreadding with Arc (not successfully)"
This reverts commit ca7300a52b .
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2022-05-18 16:58:02 +02:00 |
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ca7300a52b
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Try Multithreadding with Arc (not successfully)
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2022-05-18 16:45:50 +02:00 |
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Jonathan Flueren
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e5fdc8c7ef
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First try, need to swap to Vec for world
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2022-05-11 21:41:41 +02:00 |
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494cb398bd
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Antialiasinggit status1!
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2022-05-11 18:38:30 +02:00 |
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Jonathan Flueren
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223ac1eb24
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Actively use image library for exporting
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2022-05-05 13:33:06 +02:00 |
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Jonathan Flueren
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69b77db716
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use image library to output other formats
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2022-05-05 13:19:56 +02:00 |
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Jonathan Flueren
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94848e45ac
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Multisphärisch
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2022-05-04 18:21:48 +02:00 |
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Jonathan Flueren
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1c1fca3dfc
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Viel Stuff, hittable objects auslagern
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2022-04-27 18:27:28 +02:00 |
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Jonathan Flueren
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2e1a147fad
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Viel Stuff, hittable objects auslagern
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2022-04-27 18:27:07 +02:00 |
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Jonathan Flueren
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91876b66dd
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more new stuff
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2022-04-20 19:05:56 +02:00 |
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Jonathan Flueren
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87867df2d8
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implement rays, lots of new stuff
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2022-04-20 18:58:58 +02:00 |
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Jonathan Flueren
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21c92685a5
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2nd
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2022-04-12 19:14:11 +02:00 |
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Jonathan Flueren
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48532ace33
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Add README.md
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2022-04-07 23:18:27 +02:00 |
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Jonathan Flueren
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adb0d8c4c3
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Erstes Treffen der Grafik-AG!!!11elf
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2022-04-07 23:04:50 +02:00 |
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