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ff6b6191a4
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Some more stuff with cat.obj
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2022-07-19 17:51:59 +02:00 |
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ee49ce9ecb
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Add more 3d objects
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2022-07-19 17:10:04 +02:00 |
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99277995be
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Scene for baum.obj without antialiasing
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2022-07-19 16:30:14 +02:00 |
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de559b02d7
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DIsable antialiasing if running with just one sample per pixel
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2022-07-17 21:09:39 +02:00 |
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Jonathan Flueren
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e09b0a9e1d
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First mesh render
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2022-07-17 02:22:09 +02:00 |
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Jonathan Flueren
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36cf9c10c5
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Triangle mesh working
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2022-07-17 02:00:32 +02:00 |
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Jonathan Flueren
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99b4d4b457
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further tries
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2022-07-15 15:16:26 +02:00 |
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Jonathan Flueren
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1157b0e22b
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Try implementing obj support
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2022-07-15 00:08:51 +02:00 |
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c8ce9060b1
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Add Hittable Triangle
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2022-07-12 17:55:16 +02:00 |
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Jonathan Flueren
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a5eed43b0f
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dependency update
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2022-07-06 14:03:10 +02:00 |
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8cb017283d
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Begin implementing triangle hittable
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2022-07-05 18:02:28 +02:00 |
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89bcc587d2
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high quality
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2022-07-05 16:13:22 +02:00 |
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8f6ab08411
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Changes for flamegraph
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2022-07-04 14:43:39 +02:00 |
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Jonathan Flueren
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266a199333
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High quality image
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2022-06-29 16:41:51 +02:00 |
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Jonathan Flueren
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745fafeaad
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More spheres, formatting
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2022-06-29 16:17:28 +02:00 |
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Jonathan Flueren
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398b9c1c29
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Cargo.toml
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2022-06-29 15:45:02 +02:00 |
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2ba85de59f
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Finalize tutorial
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2022-06-28 18:23:22 +02:00 |
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Jonathan Flueren
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284167f7c1
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Some color tests
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2022-06-23 12:11:00 +02:00 |
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613bf68fb6
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additional materials
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2022-06-21 18:10:52 +02:00 |
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Jonathan Flueren
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d6e92fa2ba
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Add some materials, move some spheres
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2022-06-08 19:53:37 +02:00 |
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15d3a50d16
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Different materials
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2022-06-08 18:28:45 +02:00 |
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Jonathan Flueren
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4156756a4f
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flamegraph analysis
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2022-06-04 13:51:32 +02:00 |
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Jonathan Flueren
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47158af5ee
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Working multithreadding with Counter
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2022-06-01 20:13:55 +02:00 |
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ac4eca7e95
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Multithreading
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2022-06-01 17:59:25 +02:00 |
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decae9d00d
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add different diffuse renderer
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2022-06-01 17:01:16 +02:00 |
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de16463c4e
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hit check normal vec angle
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2022-06-01 16:49:39 +02:00 |
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b82a323642
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Faster and static random number generator
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2022-06-01 16:42:49 +02:00 |
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0632c60989
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Schwarze Oberfläche
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2022-05-18 17:49:46 +02:00 |
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48bbd5f2f0
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Revert "First try, need to swap to Vec for world"
This reverts commit e5fdc8c7ef .
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2022-05-18 16:58:08 +02:00 |
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6576d38eaa
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Revert "Try Multithreadding with Arc (not successfully)"
This reverts commit ca7300a52b .
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2022-05-18 16:58:02 +02:00 |
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ca7300a52b
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Try Multithreadding with Arc (not successfully)
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2022-05-18 16:45:50 +02:00 |
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Jonathan Flueren
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e5fdc8c7ef
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First try, need to swap to Vec for world
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2022-05-11 21:41:41 +02:00 |
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494cb398bd
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Antialiasinggit status1!
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2022-05-11 18:38:30 +02:00 |
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Jonathan Flueren
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223ac1eb24
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Actively use image library for exporting
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2022-05-05 13:33:06 +02:00 |
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Jonathan Flueren
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69b77db716
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use image library to output other formats
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2022-05-05 13:19:56 +02:00 |
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Jonathan Flueren
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94848e45ac
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Multisphärisch
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2022-05-04 18:21:48 +02:00 |
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Jonathan Flueren
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1c1fca3dfc
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Viel Stuff, hittable objects auslagern
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2022-04-27 18:27:28 +02:00 |
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Jonathan Flueren
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2e1a147fad
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Viel Stuff, hittable objects auslagern
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2022-04-27 18:27:07 +02:00 |
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Jonathan Flueren
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91876b66dd
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more new stuff
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2022-04-20 19:05:56 +02:00 |
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Jonathan Flueren
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87867df2d8
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implement rays, lots of new stuff
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2022-04-20 18:58:58 +02:00 |
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Jonathan Flueren
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21c92685a5
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2nd
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2022-04-12 19:14:11 +02:00 |
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Jonathan Flueren
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48532ace33
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Add README.md
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2022-04-07 23:18:27 +02:00 |
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Jonathan Flueren
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adb0d8c4c3
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Erstes Treffen der Grafik-AG!!!11elf
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2022-04-07 23:04:50 +02:00 |
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