Jonathan Flueren
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637abb06ad
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Some tries to fix normal directions
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2022-09-20 17:47:34 +02:00 |
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Jonathan Flueren
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e3cb37817c
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Merge
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2022-09-20 16:18:50 +02:00 |
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Jonathan Flueren
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bbc31ca172
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Cargo Update
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2022-09-20 16:15:51 +02:00 |
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Jonathan Flueren
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3f225bde7f
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Viking room first tries
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2022-09-13 23:30:17 +02:00 |
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Jonathan Flueren
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64f46fb251
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Fixed selective antialiasing
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2022-08-09 17:33:10 +02:00 |
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a830e47ae9
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Update 'README.md'
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2022-08-06 15:59:51 +02:00 |
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25bb6dd53a
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Update 'README.md'
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2022-08-06 15:59:37 +02:00 |
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cfdf4c30b1
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Update 'README.md'
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2022-08-06 15:59:07 +02:00 |
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Jonathan Flueren
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477f95d762
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Added link to cg-ag in readme
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2022-08-06 15:45:03 +02:00 |
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Jonathan Flueren
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491886b687
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Add comment about that only obj with face normals work currentlY
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2022-08-06 15:36:34 +02:00 |
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e0a2fa25fa
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Added another image to README
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2022-08-06 15:29:50 +02:00 |
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Jonathan Flueren
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1c6d05946b
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clean up method order and add some doc
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2022-08-06 15:23:45 +02:00 |
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34a7708c0d
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Update Readme.md
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2022-08-02 19:21:31 +02:00 |
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012ad35d85
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Update 'README.md'
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2022-08-02 18:32:14 +02:00 |
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Jonathan Flueren
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bfa58c6962
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Add images
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2022-08-02 18:30:39 +02:00 |
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Jonathan Flueren
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c787724541
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Add Rainbow material based on normal
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2022-08-02 17:07:49 +02:00 |
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Jonathan Flueren
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acbb572dcd
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Get normals for faces directly from .obj
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2022-07-26 19:50:09 +02:00 |
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b37f8e3144
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Add implementing better normals
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2022-07-26 18:16:08 +02:00 |
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ff6b6191a4
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Some more stuff with cat.obj
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2022-07-19 17:51:59 +02:00 |
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ee49ce9ecb
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Add more 3d objects
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2022-07-19 17:10:04 +02:00 |
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99277995be
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Scene for baum.obj without antialiasing
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2022-07-19 16:30:14 +02:00 |
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de559b02d7
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DIsable antialiasing if running with just one sample per pixel
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2022-07-17 21:09:39 +02:00 |
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Jonathan Flueren
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e09b0a9e1d
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First mesh render
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2022-07-17 02:22:09 +02:00 |
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Jonathan Flueren
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36cf9c10c5
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Triangle mesh working
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2022-07-17 02:00:32 +02:00 |
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Jonathan Flueren
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99b4d4b457
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further tries
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2022-07-15 15:16:26 +02:00 |
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Jonathan Flueren
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1157b0e22b
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Try implementing obj support
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2022-07-15 00:08:51 +02:00 |
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c8ce9060b1
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Add Hittable Triangle
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2022-07-12 17:55:16 +02:00 |
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Jonathan Flueren
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a5eed43b0f
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dependency update
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2022-07-06 14:03:10 +02:00 |
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8cb017283d
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Begin implementing triangle hittable
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2022-07-05 18:02:28 +02:00 |
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89bcc587d2
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high quality
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2022-07-05 16:13:22 +02:00 |
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8f6ab08411
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Changes for flamegraph
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2022-07-04 14:43:39 +02:00 |
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Jonathan Flueren
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266a199333
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High quality image
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2022-06-29 16:41:51 +02:00 |
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Jonathan Flueren
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745fafeaad
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More spheres, formatting
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2022-06-29 16:17:28 +02:00 |
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Jonathan Flueren
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398b9c1c29
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Cargo.toml
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2022-06-29 15:45:02 +02:00 |
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2ba85de59f
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Finalize tutorial
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2022-06-28 18:23:22 +02:00 |
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Jonathan Flueren
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284167f7c1
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Some color tests
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2022-06-23 12:11:00 +02:00 |
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613bf68fb6
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additional materials
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2022-06-21 18:10:52 +02:00 |
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Jonathan Flueren
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d6e92fa2ba
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Add some materials, move some spheres
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2022-06-08 19:53:37 +02:00 |
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15d3a50d16
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Different materials
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2022-06-08 18:28:45 +02:00 |
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Jonathan Flueren
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4156756a4f
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flamegraph analysis
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2022-06-04 13:51:32 +02:00 |
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Jonathan Flueren
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47158af5ee
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Working multithreadding with Counter
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2022-06-01 20:13:55 +02:00 |
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ac4eca7e95
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Multithreading
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2022-06-01 17:59:25 +02:00 |
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decae9d00d
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add different diffuse renderer
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2022-06-01 17:01:16 +02:00 |
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de16463c4e
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hit check normal vec angle
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2022-06-01 16:49:39 +02:00 |
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b82a323642
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Faster and static random number generator
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2022-06-01 16:42:49 +02:00 |
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0632c60989
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Schwarze Oberfläche
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2022-05-18 17:49:46 +02:00 |
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48bbd5f2f0
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Revert "First try, need to swap to Vec for world"
This reverts commit e5fdc8c7ef .
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2022-05-18 16:58:08 +02:00 |
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6576d38eaa
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Revert "Try Multithreadding with Arc (not successfully)"
This reverts commit ca7300a52b .
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2022-05-18 16:58:02 +02:00 |
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ca7300a52b
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Try Multithreadding with Arc (not successfully)
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2022-05-18 16:45:50 +02:00 |
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Jonathan Flueren
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e5fdc8c7ef
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First try, need to swap to Vec for world
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2022-05-11 21:41:41 +02:00 |
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